Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger creating more zealots than I'd like
Trigger creating more zealots than I'd like
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May 11 2010, 12:13 am
By: Symmetry  

May 11 2010, 12:13 am Symmetry Post #1

(Killer_Kow)

So I've got these triggers:

Code
Trigger("All players"){
Conditions:
    Always();

Actions:
    Set Resources("Current Player", Set To, 50, ore);
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
    Command("Current Player", "Any unit", At most, 0);

Actions:
    Defeat();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
    Command("Non Allied Victory Players", "Any unit", At most, 0);

Actions:
    Victory();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
    Command("Player 12", "Terran Comsat Station", At least, 1);

Actions:
    Move Location("Player 12", "Terran Comsat Station", "Anywhere", "Location 0");
    Remove Unit At Location("Player 12", "Terran Comsat Station", All, "Anywhere");
    Create Unit("Current Player", "Protoss Zealot", 1, "Location 0");
    Wait(50);
    Preserve Trigger();
}

//-----------------------------------------------------------------//

+hypers


And for some reason, when I spawn a comsat station it creates a zealot at the location, and an additional zealot at the center of the map. I have no idea why it creates a zealot at the center of the map, and if anyone could help out, it'd be nice :/



:voy: :jaff: :voy: :jaff:

May 11 2010, 12:23 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Problem 1: Trigger owner is All Players. ==> Use only one player that owns the trigger
Problem 2: Commands doesn't update until the next trigger loop. ==> use bring

Fixing either problem will make it work.




May 11 2010, 12:31 am Symmetry Post #3

(Killer_Kow)

You sir are a God among men! Thank you.

Topic can be locked :DDDDDDDDD



:voy: :jaff: :voy: :jaff:

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[02:43 am]
Symmetry -- I'm doing my best, damn it
[2026-9-28. : 4:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[2026-9-28. : 4:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[2026-9-28. : 4:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[2026-9-28. : 4:10 pm]
WeirdoX4857 -- Where is everybody
[2026-9-28. : 1:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
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