Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you add footsteps?
How do you add footsteps?
May 10 2010, 1:51 am
By: EzTerix  

May 10 2010, 1:51 am EzTerix Post #1



Yes I am this much of a noob SEN.

How do you add footsteps? Example trigger? I swear the wiki is like broken or something cause there's a bunch of nonexistent articles.



None.

May 10 2010, 1:57 am l)ark_ssj9kevin Post #2

Just here for the activity... well not really

http://www.staredit.net/wiki.php?article=Play_a_sound_when_a_unit_walks
http://www.staredit.net/?p=tutorials&tut=35

Two wikis and a tutorial, I can see how it can get confusing and break.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


May 10 2010, 1:57 am samsizzle Post #3



you have a pixel or inverted location the size of your unit and you center the location on the unit every time he moves out of the location, and play a sound every time he moves, or if thats too often, make it add a DC every time he moves out of the location and once its a certain number of DCs play a sound, that way you can tune it so its in sync.



None.

May 10 2010, 1:59 am LostInMyself Post #4



Have a small location centered on your unit.
When the unit leaves that location play a wav then center the location again.
Adjust the size of the location to get the frequency of footsteps that you are looking for.

Hope that is clear enough for ya.



None.

May 10 2010, 2:10 am EzTerix Post #5



it's just going on a loop now. Anyone know how to fix that



None.

May 10 2010, 2:27 am Chia-Tyrant Post #6



Don't use an inverted location. Remember that when the unit is outside the location, you play the footstep sound then center the location back on the unit. If it still doesn't work, just post your map and we'll fix it.



None.

May 10 2010, 2:11 pm payne Post #7

:payne:

Quote from Chia-Tyrant
Don't use an inverted location. Remember that when the unit is outside the location, you play the footstep sound then center the location back on the unit. If it still doesn't work, just post your map and we'll fix it.
tl;dt.
Use 1x1 pixel location.



None.

May 11 2010, 4:16 am samsizzle Post #8



inverted locations are good especially if your unit has an uneven collision box.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:43 am]
Symmetry -- I'm doing my best, damn it
[2026-9-28. : 4:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[2026-9-28. : 4:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[2026-9-28. : 4:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[2026-9-28. : 4:10 pm]
WeirdoX4857 -- Where is everybody
[2026-9-28. : 1:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
Please log in to shout.


Members Online: MobMob