Staredit Network > Forums > SC2 Assistance > Topic: Key Event - Lag in Multiplayer
Key Event - Lag in Multiplayer
May 6 2010, 7:08 am
By: Devourer  

May 6 2010, 7:08 am Devourer Post #1

Hello

Sup, I'm creating a map in which you can move your main character via WASD.
Sadly, in multiplayer, it is causing lag.
Posting the triggers is senseless, but is there any workaround?

BTW: I already read the warning about "this event can cause lag"...

Post has been edited 1 time(s), last time on May 6 2010, 6:35 pm by DeVouReR.



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May 6 2010, 7:36 am payne Post #2

:payne:

I think the lag is generalized on B.net right now when hosting custom maps...
Except if it lags on solo, then there's a problem ;)



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May 6 2010, 8:26 am Devourer Post #3

Hello

it actually doesn't lag in single player, it's a problem of the battle net.
Now, basically, I got an idea: how to tell a trigger to run only every x seconds? I think "wait" is not doing this, or is it?



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May 6 2010, 6:11 pm payne Post #4

:payne:

There is a specific Event that is named something like "Periodic event", or something like that. It's very easy to use. ^^



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[07:29 am]
Zycorax -- :wob:
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
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