Staredit Network > Forums > SC2 General Discussion > Topic: Hella confused about the data editor
Hella confused about the data editor
May 2 2010, 2:56 pm
By: TM-Magic  

May 2 2010, 2:56 pm TM-Magic Post #1



Ok so is it really necessary to have an object for every single little thing? I mean come on blizzard. Maybe I"m just not getting it and I hope someone would help me out, but I was trying to create some custom units and I felt like I was in a constant loop of never ending new objects to define.

First off, I tried to copy and past the ghost unit and rename it, but when I did it removed a bunch of objects attached to the unit [including the unit model] (I never found out how to attach new ones). So what I ended up doing was using the original ghost unit and editing its data but after changing a couple values and changing them back, (I was futzing with basic unit commands like move/stop/attack, trying to remove attack from the unit as well as his extra abilities), my unit lacked the ability to move (move was never touched) as well has my unit lost his energy and was set to 1 hitpoint. I was never able to add move to the unit's abilities again :/

So is anyone else having this kind of trouble?



None.

May 4 2010, 5:30 pm Cole Post #2



check out www.sc2mapster.com

Essentially everything is based around Actors. Actors glues the model/sound/etc.. to the "unit". The data editor is designed this way to be incredibly modular and flexible. It really allows for anything and everything. If you want to create a new unit, I suggest duplicating a unit, it will duplicate the actor to and whatever else you want.



None.

May 4 2010, 8:27 pm Queen-Gambit Post #3



do not check out sc2mapster.com, instead check out hiveworkshop.com they have great Tutorial Submission, General Mapping Tutorials, Trigger (GUI) Editor Tutorials, JASS/AI Scripts Tutorials, 2D Art Tutorials, 3D Modeling Tutorials, Miscellaneous Tutorials.



None.

May 4 2010, 11:17 pm Tempz Post #4



Both are helpful :O anyways nice pic queen gambit as well as the fact your with mp clan



None.

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[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
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