Staredit Network > Forums > SC2 General Discussion > Topic: Hella confused about the data editor
Hella confused about the data editor
May 2 2010, 2:56 pm
By: TM-Magic  

May 2 2010, 2:56 pm TM-Magic Post #1



Ok so is it really necessary to have an object for every single little thing? I mean come on blizzard. Maybe I"m just not getting it and I hope someone would help me out, but I was trying to create some custom units and I felt like I was in a constant loop of never ending new objects to define.

First off, I tried to copy and past the ghost unit and rename it, but when I did it removed a bunch of objects attached to the unit [including the unit model] (I never found out how to attach new ones). So what I ended up doing was using the original ghost unit and editing its data but after changing a couple values and changing them back, (I was futzing with basic unit commands like move/stop/attack, trying to remove attack from the unit as well as his extra abilities), my unit lacked the ability to move (move was never touched) as well has my unit lost his energy and was set to 1 hitpoint. I was never able to add move to the unit's abilities again :/

So is anyone else having this kind of trouble?



None.

May 4 2010, 5:30 pm Cole Post #2



check out www.sc2mapster.com

Essentially everything is based around Actors. Actors glues the model/sound/etc.. to the "unit". The data editor is designed this way to be incredibly modular and flexible. It really allows for anything and everything. If you want to create a new unit, I suggest duplicating a unit, it will duplicate the actor to and whatever else you want.



None.

May 4 2010, 8:27 pm Queen-Gambit Post #3



do not check out sc2mapster.com, instead check out hiveworkshop.com they have great Tutorial Submission, General Mapping Tutorials, Trigger (GUI) Editor Tutorials, JASS/AI Scripts Tutorials, 2D Art Tutorials, 3D Modeling Tutorials, Miscellaneous Tutorials.



None.

May 4 2010, 11:17 pm Tempz Post #4



Both are helpful :O anyways nice pic queen gambit as well as the fact your with mp clan



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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