Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Player Kill/Win Error
Player Kill/Win Error
This topic is locked. You can no longer write replies here.
Apr 29 2010, 8:50 am
By: TheKeyToKilling  

Apr 29 2010, 8:50 am TheKeyToKilling Post #1



Starcraft Broodwar Map (NOT SC2)

So anywho... in this map each player has 3 slots with ultras in them... you hafta get all 3 of the ultras to be the same color with all 3 slots being cleared to kill the player of that color's civ... the last person with a civilian gets a point... then game restarts and first to 3 points wins.

Map not possible with 1 player
Map works fine with 2 players
Map having issues with 3 players
Players 4-6 not triggered yet (Must use 1-3)

Basically in a 3 player game when 1 player kills another player... it's then down to 2 players.
The issue i'm having is... once u get it down to 2 players... once one of those 2 players uses their civ to stop their slot (doesn't matter if they are on slot 1 or 2 or 3), then the other player dies... other player is not supposed to die unless sum1 gets 3 of that players colored ultras in their slot boxes and all those boxes are cleared (trigger wise)... no clue why it's having this kill issue.

Help gr8ly appreciated.

Post has been edited 1 time(s), last time on Apr 29 2010, 9:23 am by TheKeyToKilling.



None.

Apr 30 2010, 8:15 am Azrael Post #2



Just so no one wastes their time, this has been solved.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
Please log in to shout.


Members Online: Heinermann, Ultraviolet