Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Any help making starcraft maps not moddable?
Any help making starcraft maps not moddable?
Apr 26 2010, 8:03 pm
By: x-EnAlex  

Apr 26 2010, 8:03 pm x-EnAlex Post #1



I've been getting irritated that some people stole some of my testing maps and made it into their own :l, I helped a lot of people do RP triggers, but never in my life did I see so many people trying to steal my maps that I am trying to create. I'm helping with a kid right now trying to map WaF triggers and he steals mine and turns it into his own map. I had to delete the map before he even pasted it and he actually reported me, which ended up in a giant huge fight against me and him. I've heard there is a tool to prevent people from stealing your maps, so is there a way to make people :stfu: for good?

Oh yeah, I checked Google, wikipedia, and almost anything, but virus scan shows all programs at least have a trojan or a worm :l

Post has been edited 1 time(s), last time on Apr 26 2010, 10:44 pm by rockz. Reason: merged posts



None.

Apr 26 2010, 10:56 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/?p=database&area=browse&cata=programs
check our database. What you're looking for is map protection. Things like uberation, proedit, and shadow protector corrupt certain parts of the map which makes it unreadable by staredit and scmdraft, sometimes starforge. Also tinymap2 will prevent staredit and scmdraft from opening the map, but not starforge. Protection is not perfect (as anyone with a hex editor can unprotect a map using the information found on this site and in the wiki) because starcraft can read the map. If starcraft can read the map, so can a map editor, so long as you tweak the map a little.

The best way to keep people from stealing your work is label it here. Make your own production thread. If they steal your triggers, think of it as a compliment. If they steal your entire map, then you can either refer back to the original thread with you as the author, or you can let him take whatever minute glory there is in making a starcraft map.

I recommend you use tinymap to protect the map, since it won't actually protect it, but it will make it very difficult for anyone to edit most of it, and give a nice compression as well. There are also unprotectors out there which will rebuild the map so that staredit can read the file, so protection has lost its edge.

Also, generally you don't protect a testing map, since you want to edit it. Just don't worry about it. It's only a game. That's why I don't even put my name on maps I make (not that I make that many).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
Please log in to shout.


Members Online: Dem0n, IlyaSnopchenko