Staredit Network > Forums > Technology & Computers > Topic: Giving RAM to a Program
Giving RAM to a Program
Apr 18 2010, 10:33 pm
By: Lord Malvanis  

Apr 18 2010, 10:33 pm Lord Malvanis Post #1



Is there any way to set a certain amount of RAM for a program so that it can load faster? (Only when it's running though.)



None.

Apr 18 2010, 10:35 pm CecilSunkure Post #2



You can buy more RAM so that it will take what it needs to run full speed. Other than that, I don't know.



None.

Apr 18 2010, 10:47 pm Falkoner Post #3



A program will take as much RAM as it needs if it's available, however, I believe it is possible to change the amount of CPU usage given to a certain program, but other than setting it to Realtime or something like that in Task Manager, I don't know how to really set that.



None.

Apr 19 2010, 10:16 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Specifically give RAM to a program isn't possible since they will take what's available. If you want a certain program to get everything you have just don't run other programs or at least start them last.
However there's programs that can free up currently unused RAM because many programs reserve RAM and don't free it up when it's unused. Can't recommend a certain one, but there's plenty. Just start by googling for "free up RAM freeware".




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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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