Staredit Network > Forums > Technology & Computers > Topic: Giving RAM to a Program
Giving RAM to a Program
Apr 18 2010, 10:33 pm
By: Lord Malvanis  

Apr 18 2010, 10:33 pm Lord Malvanis Post #1



Is there any way to set a certain amount of RAM for a program so that it can load faster? (Only when it's running though.)



None.

Apr 18 2010, 10:35 pm CecilSunkure Post #2



You can buy more RAM so that it will take what it needs to run full speed. Other than that, I don't know.



None.

Apr 18 2010, 10:47 pm Falkoner Post #3



A program will take as much RAM as it needs if it's available, however, I believe it is possible to change the amount of CPU usage given to a certain program, but other than setting it to Realtime or something like that in Task Manager, I don't know how to really set that.



None.

Apr 19 2010, 10:16 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Specifically give RAM to a program isn't possible since they will take what's available. If you want a certain program to get everything you have just don't run other programs or at least start them last.
However there's programs that can free up currently unused RAM because many programs reserve RAM and don't free it up when it's unused. Can't recommend a certain one, but there's plenty. Just start by googling for "free up RAM freeware".




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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