I must be thinking incorrectly then again. I thought that using a death counter in general was like declaring a global variable for the triggers which can be accessed by anyone and is not inclusive to only one player at a time. LOL I just remembered.... WOW DURRRRR

.... The actions for a trigger ask for a player... not just a death counter LOL. Ugh.... Sleep deprevation FTL. I'm going to be before I need a helmet to talk to you yoonkwun. I think i've got it now and I'll try to work on my map and bit. If I've got any problems, I'll post in here again so we can continue this epicly long explantion. Thanks for all your help today lol.
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No problem. It's nice to see at least one more person interested in using location grids, there are only so few that are actually willing to use them.
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Well, I can see why someone wouldn't want to try to understand location grids. I've been

for the past month trying to figure out how they work on my own and the resources didn't seem to be there. There are many different explanations, but I think they should all be compiled under one file if that's possible lol. Just after learning all of this, it seems so inaccessable because everything is pieced together on different parts of this forum. "Reference this", "Look at that".. It makes life very difficult when there is no real concrete answer... You sort of just have to, as I've seen posted many times by those who do know how to use EUD's and Location Grid Systems, just learn it by doing it.
I'm am however surprised to see that lots of others don't use location grid systems. It's not too hard to understand once you get passed the terminology or "learning curve". It pays off big on any map as well.... The benefits heavily outweigh the required work to get there.
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