Staredit Network > Forums > Modding Assistance > Topic: Custom Zerg GRPs
Custom Zerg GRPs
Apr 13 2010, 8:11 pm
By: Dem0n  

Apr 13 2010, 8:11 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

I've looked around on different sites, but I can't find any custom zerg grps. I've found one on like samods or something, but that's all that I could find. Do you guys have any other ones?




Apr 13 2010, 11:05 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

http://www.staredit.net/maplantis/index.php?sid=8c1c76eeea;pg=mods



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Apr 14 2010, 8:43 pm An Engineering Bay Post #3



Zergling molestation! You can put custom graphics in maps?

EDIT: Okay, that was a fail about as big as fifty Engineering Bays. This is the modding section, not mapping...

Post has been edited 2 time(s), last time on Apr 15 2010, 2:20 am by An Engineering Bay.



None.

Apr 17 2010, 11:32 pm Symmetry Post #4

Dungeon Master


Or if you're lazy (I'm really fucking bored):

http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=472
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=471
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=470
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=455
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=454
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=200
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=182
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=25
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=555
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=279
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=54
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=205
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=176
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=175

There are also a *LOT* of infested grps too, but I didn't bother with those. Enjoy.



:voy: :jaff: :voy: :jaff:

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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