Staredit Network > Forums > Modding Assistance > Topic: Custom Zerg GRPs
Custom Zerg GRPs
Apr 13 2010, 8:11 pm
By: Dem0n  

Apr 13 2010, 8:11 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

I've looked around on different sites, but I can't find any custom zerg grps. I've found one on like samods or something, but that's all that I could find. Do you guys have any other ones?




Apr 13 2010, 11:05 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

http://www.staredit.net/maplantis/index.php?sid=8c1c76eeea;pg=mods



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Apr 14 2010, 8:43 pm An Engineering Bay Post #3



Zergling molestation! You can put custom graphics in maps?

EDIT: Okay, that was a fail about as big as fifty Engineering Bays. This is the modding section, not mapping...

Post has been edited 2 time(s), last time on Apr 15 2010, 2:20 am by An Engineering Bay.



None.

Apr 17 2010, 11:32 pm Symmetry Post #4

Dungeon Master


Or if you're lazy (I'm really fucking bored):

http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=472
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=471
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=470
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=455
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=454
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=200
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=182
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=25
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=555
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=279
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=54
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=205
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=176
http://www.staredit.net/maplantis/index.php?sid=668a5adb58;mod=175

There are also a *LOT* of infested grps too, but I didn't bother with those. Enjoy.



:voy: :jaff: :voy: :jaff:

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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