Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Player Colors(Modders, please)
Player Colors(Modders, please)
Nov 3 2007, 12:14 am
By: Falkoner  

Nov 3 2007, 12:14 am Falkoner Post #1



Okay, I am trying to find player colors that are slightly darker, or lighter, than the normal red, blue, and yellow, does anyone know the number of color that looks like that? Oh, and I'm using it for jungle, in case it changes with tilesets. I'm not sure if you modders have something that lets you check it faster, but I think Farty made something..



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Nov 3 2007, 12:32 am Killer2121 Post #2



Do u have SCM2 0.8.0? at all



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Nov 3 2007, 12:42 am blacklight28 Post #3



Dude, he's Falkoner, of course he does, he's just too lazy too find a color like that. :P



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Nov 3 2007, 12:43 am Killer2121 Post #4



well he should at least go check



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Nov 3 2007, 1:07 am Falkoner Post #5



Well, Cyan or 28 works for blue, and Pale yellow works for yellow, but I can't find any for red, and I want to find better ones.



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Nov 3 2007, 1:41 am blacklight28 Post #6



How about 203, 254, 234. That's all I found but I found a color that's kinda different on the back and on the front.
82.



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Nov 4 2007, 6:11 pm Falkoner Post #7



Hmm, blacklight, can you show me a pic, because when I tried it I just got all the normal colors..

Also, all I really need is a red, but I'm not sure if there are any.



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Nov 4 2007, 6:21 pm Durandal Post #8



I don't believe what you're looking for actually exists.

Most colors past the standard 16 (17?) are just blacks, strange pulsating colors, or combinations of blues and blacks and reds.



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Nov 4 2007, 8:53 pm blacklight28 Post #9



Wow, when I go back and see again, their color changes.



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Nov 5 2007, 5:04 am Falkoner Post #10



All I seriously need is a pink or a darker red, if anyone could find that I would love it, it doesn't even need to be a solid color, I just want it to be reddish.



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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