Staredit Network > Forums > SC1 Map Showcase > Topic: Bee-Dee Bound v2
Bee-Dee Bound v2
Apr 7 2010, 7:32 pm
By: irockthebeats  

Apr 7 2010, 7:32 pm irockthebeats Post #1



hi all, haven't posted much in years besides some maps.

while i was looking across my old computer i came across a bound i had started after shortly coming back into sc after a long absence. i remembered the good times and all my old pals. i have no clue why, but i started a map and dedicated it to a buddy lost among old school games. of course i had never finished the map or had gotten very far.

i came here today to put the map (i thought the theory was cool at the time, maybe you'll catch onto it) out into the world and maybe someone will think it's cool and finish it.

i have no clue if anyone even bounds anymore but i thought this little map wouldn't be lost among all the others that have been started and never finished.

thanks

p.s. if anyone has the maps 4Bound or Bound Around II lying around i'd love to see some of my old work that are long gone.

Attachments:
Bee-Dee Bound v2.scx
Hits: 8 Size: 25.13kb



None.

Apr 11 2010, 5:05 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Way easy and way incomplete. The concept you have isn't really new, although it may have been when you were working on it.

Bounders are found here: http://www.angelfarto.com

I would request long lost bounds on the shoutbox of that website. Someone might have it. Or it might even be in the database, so you can search that as well.




Apr 22 2010, 7:15 pm Lakai Post #3



Quote from Roy
Bounders are found here: http://www.angelfarto.com

I would request long lost bounds on the shoutbox of that website. Someone might have it. Or it might even be in the database, so you can search that as well.

Pretty much what I was gonna say



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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