Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unit Name Stacking
Unit Name Stacking
Nov 2 2007, 2:13 am
By: Killer2121  

Nov 2 2007, 2:13 am Killer2121 Post #1



can anyone tell me if this is right?
<back><color><text><front><color><text>
i lost the paper i wrote it on



None.

Nov 2 2007, 2:26 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

omg you already got a formula (in mind) and are too lazy to try it out? ....

well.... however, this has already been answered here.




Nov 2 2007, 2:31 am Killer2121 Post #3



that doesnt tell me much i ment for xtra-editor not SCM2



None.

Nov 2 2007, 2:46 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The formula stays the same. Scmd uses numbers in brackets while xtra uses those 'blocks' or vertical lines you have to copy and paste.

Can't tell you which is back and front, i dont use xtra anymore.




Nov 2 2007, 2:48 am Killer2121 Post #5



well Scm2 doesnt stack it fully :flamer:



None.

Nov 2 2007, 3:01 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Killer2121
well Scm2 doesnt stack it fully :flamer:
What exactly do you mean by that?

When you need to move it a little to the left/right to make it look good you will have to experiment with adding spaces to both front and back text.




Nov 3 2007, 12:44 am blacklight28 Post #7



Yah, but some names won't stack the same.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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