Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unit Name Stacking
Unit Name Stacking
Nov 2 2007, 2:13 am
By: Killer2121  

Nov 2 2007, 2:13 am Killer2121 Post #1



can anyone tell me if this is right?
<back><color><text><front><color><text>
i lost the paper i wrote it on



None.

Nov 2 2007, 2:26 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

omg you already got a formula (in mind) and are too lazy to try it out? ....

well.... however, this has already been answered here.




Nov 2 2007, 2:31 am Killer2121 Post #3



that doesnt tell me much i ment for xtra-editor not SCM2



None.

Nov 2 2007, 2:46 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The formula stays the same. Scmd uses numbers in brackets while xtra uses those 'blocks' or vertical lines you have to copy and paste.

Can't tell you which is back and front, i dont use xtra anymore.




Nov 2 2007, 2:48 am Killer2121 Post #5



well Scm2 doesnt stack it fully :flamer:



None.

Nov 2 2007, 3:01 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Killer2121
well Scm2 doesnt stack it fully :flamer:
What exactly do you mean by that?

When you need to move it a little to the left/right to make it look good you will have to experiment with adding spaces to both front and back text.




Nov 3 2007, 12:44 am blacklight28 Post #7



Yah, but some names won't stack the same.



None.

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[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
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