Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Re-Doing Question - What are fun sc minigames
Re-Doing Question - What are fun sc minigames
Mar 26 2010, 10:16 pm
By: Tempz  

Mar 26 2010, 10:16 pm Tempz Post #1



Question Redone - What would be a fun starcraft mini-game for a game like dungeon depths

Post has been edited 1 time(s), last time on Mar 28 2010, 2:29 am by Tempz.



None.

Mar 26 2010, 10:47 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Since I can't understand your post, I'll answer the only question you asked:

For prizes, give extra lives, stat buff, info about game, hints on secrets, a "hidden score" to let you compare how well you did each time you play the game, and/or alternative ending/harder challenges.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 27 2010, 12:04 am DavidJCobb Post #3



You could integrate mini-games by making them part of the travel. Maybe a teleporter puzzle to warp a key to a locked barrier, for example.



None.

Mar 27 2010, 1:51 am Aristocrat Post #4



Quote from DavidJCobb
You could integrate mini-games by making them part of the travel. Maybe a teleporter puzzle to warp a key to a locked barrier, for example.

Anyone who has played FF knows that teleporter puzzles are PAINFUL to solve. Therefore, I fully advocate its inclusion on an SC map =P.

The simplest way to give prizes would be giving the player extra units, although raising max hp, giving them vespene gas/minerals to upgrade, etc. are all viable options.



None.

Mar 27 2010, 6:40 pm lil-Inferno Post #5

Just here for the pie

Stats boost, helpful item(s), currency, rare equipment, key(s), something to help them later, experience, weapons, new spells, etc. Choose your poison.




Mar 30 2010, 12:40 am o_o (TheGatePro) ~_~ Post #6



A simple bound game that gets harder every 5 seconds could be a good mini game. Maybe the higher you get the better prizes you get. If you make it 10 seconds, a lesser healing potion could be the reward. If you survive for a minute, maybe a weapon, or a mass of experience. Maybe a dodge the lurker game, a game where you press buttons, or even a game where who ever kills the most creatures wins.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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