Well use this domino effect!
What is does? Well you set up a line of infested Terran (Left the right) and make your triggers so that one after an other they get killed. If you do it right, it will look like the first one that dies makes the second one that makes the third one and so on. Isn't it simple? Here are the triggers:
Triggers

Trigger("Player 8"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper trigger");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper trigger");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper trigger");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 8", "Infested Terran", "Player 8", Exactly, 0);
Bring("Player 1", "Infested Terran", "Anywhere", At least, 1);
Bring("Player 10", "Zerg Zergling", "Anywhere", Exactly, 0);
Actions:
Move Location("Player 1", "Infested Terran", "Anywhere", "Player 8");
Give Units to Player("Player 1", "Player 8", "Infested Terran", 1, "Player 8");
Create Unit with Properties("Player 8", "Zerg Zergling", 1, "Player 8", 1);
Kill Unit At Location("Player 8", "Infested Terran", All, "Player 8");
Wait(100);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Domino Effect"){
Conditions:
Always();
Actions:
Set Alliance Status("Player 8", Ally);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Give Units to Player("Player 8", "Player 9", "Zerg Zergling", All, "Anywhere");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("All players", "Infested Terran", "Anywhere", Exactly, 0);
Bring("Player 10", "Zerg Zergling", "Anywhere", Exactly, 0);
Actions:
Give Units to Player("Player 9", "Player 10", "Zerg Zergling", All, "Anywhere");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 10", "Zerg Zergling", "Anywhere", At least, 1);
Actions:
Move Location("Player 10", "Zerg Zergling", "Anywhere", "Player 8");
Remove Unit At Location("Player 10", "Zerg Zergling", 1, "Player 8");
Create Unit("Player 1", "Infested Terran", 1, "Player 8");
Create Unit("Player 8", "Zerg Scourge", 1, "Player 8");
Kill Unit("Player 8", "Zerg Scourge");
Preserve Trigger();
}
//-----------------------------------------------------------------//
All you need to do is make a location named "Player 8" and your force 1 named "Domino effect".





