Staredit Network > Forums > SC1 Map Showcase > Topic: Dodge The Lurkers
Dodge The Lurkers
Mar 17 2010, 12:19 am
By: MinigameEast  

Mar 17 2010, 12:19 am MinigameEast Post #1



http://www.staredit.net/files/1986/

ive played the original but it just needed some flavor. all you have to do is dodge the lurker splash attack and avoid picking up traps.
instead of a zergling you will be using a slow probe.



None.

Mar 17 2010, 12:39 am LoTu)S Post #2



More descriptions on the map.
What "flavor" did you add? How different is it from other dodge games? What makes it appealing enough for me to click that link? :) Some screenshots would be nice, and refer to the "rules before posting" for more info. :P
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Post has been edited 1 time(s), last time on Jan 31 2012, 7:40 am by LoTu)S.



None.

Mar 17 2010, 12:41 am UnholyUrine Post #3



I think the Lurker Dance minigame in Mario Party 1 or Mini Game party ... and Dodge the Spikes.. would suffice already...
Since you haven't given any more info... :\



None.

Mar 24 2010, 5:48 pm DevliN Post #4

Woah

I'm confused. Did you just modify this map without permission? What did you actually change? Some info would be nice.



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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