Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unable to Load map error.
Unable to Load map error.
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Mar 16 2010, 9:31 am
By: FlashBeer  

Mar 16 2010, 9:31 am FlashBeer Post #1



I saved my map, then went to go test it.
The lobby was normal, and so was the briefing.
However, after the briefing SC left b.net then the error "unable to load map" came up.
I tried it again and the same thing happened- so when I opened the map "something bad happened" and my map was completely deleted...

It wasn't even in the recent maps menus when you go to create a game.

Any idea how this happened? Also, how do I open the .bak data?



None.

Mar 16 2010, 4:19 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Probably you did something strange to the map which prevented the map to be loaded. Or a random ScmDraft bug that didn't write the file properly. When ScmDraft crashes instead of closing properly the recent maps won't be updated. This does not mean that your map got deleted, you just have to reload it manually.

In any case just go back to a working version using the "backup database" in the "advanced" menu.




Mar 16 2010, 5:46 pm FlashBeer Post #3



Clicking on "Open backup database" causes SCMDraft to crash. I have already tried re-installing. Should I just scrap the old database and start a new one? I'm wondering if it's corrupt.



None.

Mar 16 2010, 5:54 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Check your ScmDraft folder if the backup database file is overly huge (2 GB). This is a known problem but there's no fix to it except deleting the file and thus restarting the database. All your backups get lost in the process.




Mar 16 2010, 6:08 pm FlashBeer Post #5



It was 250 MB, I just deleted it. At least I have the map backed up elsewhere so I didn't lose TOO much work.
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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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