DDS Assistance.
Mar 16 2010, 5:08 am
By: FlashBeer  

Mar 16 2010, 5:08 am FlashBeer Post #1



I read that you could make eternal scarabs by using the 'Generic Command' and 'Units Patrol' AI. You just have to wait until the non-eternal scarabs explode to weed them out.

So what the is exact process of obtaining and using eternal scarabs? Do I just constantly run the 2 AIs?



None.

Mar 16 2010, 5:13 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/wiki/Direct_Damage_System_(DDS)
Scroll to step 2.

Keep in mind that using the wiki before posting is part of the posting rules.

Post has been edited 1 time(s), last time on Mar 16 2010, 6:08 pm by NudeRaider. Reason: typo




Mar 16 2010, 5:18 am FlashBeer Post #3



I am aware, and have read that, as well as about 3 hours in the search.



None.

Mar 16 2010, 6:31 am SelfPossessed Post #4



For controlling Scarabs in general, http://www.staredit.net/wiki/Ordering_and_Using_Interceptors/Scarabs

For using it with DDS, it isn't practical. No matter which method you use (Random Suicide or move to unplacable), the Scarab will die. With Random Suicide, the death is delayed for a few seconds, but I have found no means of preventing it altogether. Once the Scarab dies, generating new eternal Scarabs would take far too long due to the weeding process.



None.

Mar 16 2010, 4:24 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well then where exactly is your problem? The process is explained in detail. Testing out if you have to run the AIs constantly or not should be easy and quickly done.
I'm not entirely sure but I'd suppose you only have to set the command point once (why should you have set the target over and over?) and you have to apply the patrol AI to every new scarab (how would new scarabs know where to go and why should the old ones forget their order?).




Mar 16 2010, 6:04 pm FlashBeer Post #6



So what I'm wondering is, what is the exact process of filtering the scarabs that last forever, from the ones that do last?

Do I just run the AI once, or once after every scarab is made?
Do I run the AI at location?
Do I run the AI before or after I move it to storage?
Am I suppose to only have 1 scarab out at a time?

Running all these tests would take a while, as I am not sure on a lot of things. The wiki explains only how to store temporary-lasting scarabs indefinitely- however, this consumes a lot of weapon sprites.



None.

Mar 16 2010, 6:14 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

1) The set command point once, the patrol after every scarab
2) yes. Command point needs a destination, patrol needs a start
3) after moving them to the long location to weed them out.
4) you can have as many reavers spitting out scarabs simultaneously as you need.




Mar 16 2010, 6:38 pm JaFF Post #8



We really should update that article. The system explained there sucks. :P



None.

Mar 16 2010, 10:30 pm FlashBeer Post #9



I have tried setting the 'generic command' once at the long storage bar, then created a scarab, moved one to the start of the storage, and ran 'units to patrol' at the start. It took a while to get the golden scarabs, but they didn't last forever, nor did they do dmg every loop. What am I doing wrong?



None.

Mar 17 2010, 12:37 am SelfPossessed Post #10



Quote from SelfPossessed
For controlling Scarabs in general, http://www.staredit.net/wiki/Ordering_and_Using_Interceptors/Scarabs

For using it with DDS, it isn't practical. No matter which method you use (Random Suicide or move to unplacable), the Scarab will die. With Random Suicide, the death is delayed for a few seconds, but I have found no means of preventing it altogether. Once the Scarab dies, generating new eternal Scarabs would take far too long due to the weeding process.

Quoted for emphasis.



None.

Mar 17 2010, 12:50 am FlashBeer Post #11



My purpose wasn't to get the scarabs to walk, but instead, to last forever. I already know about random suicide and move to unplaceable. Since I am not getting anywhere with this topic, I'll just go with move to unplaceable for my purposes.

Thank you everyone for trying.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: jun3hong