Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: fast attack spawning
fast attack spawning
Mar 14 2010, 6:50 am
By: JrOSTAD  

Mar 14 2010, 6:50 am JrOSTAD Post #1



after having played a few games, i found some that have a unit spawn, attack, and disapear in nearly an instant, i was wondering how to do that



None.

Mar 14 2010, 7:09 am DavidJCobb Post #2



Few games of what?

Best guess I can give with so little info is that the mapmaker triggered a unit to spawn, used an Order action to make it attack, waited a set number of milliseconds (to give the unit time to attack), and then used Remove Unit at Location.



None.

Mar 14 2010, 7:18 am JrOSTAD Post #3



I've tried that. for one there are hyper triggers pressent, meaning no wait triggers. second the units attacking are spawning over and over, the second one attacks and dies before the first ones death animation is even complete



None.

Mar 14 2010, 7:20 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

You have 3 pretty simple options here:
Create the units and let them attack (with and without order to attack)
Move the units and let them attack (with and without order to attack)
Open up the map.

I don't understand your problem. It sounds like you got them to attack quickly.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 14 2010, 7:56 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You should really explain it a little better. We have no idea what's going on or what effect exactly you're trying to achieve.
My guess is you wonder how they make a unit attack super fast by constantly respawning. You'd do that by always centering a location on your unit and killing/recreating and ordering to patrol it after a certain amount of trigger loops (you'd have to test how long your unit needs to shoot).

Post has been edited 1 time(s), last time on Mar 14 2010, 8:26 am by NudeRaider. Reason: added a vital part




Mar 14 2010, 8:20 am FlashBeer Post #6



Usually you spawn a unit, order it to attack via AI, then remove it. You usually have to tell them to attack to a location other than itself.



None.

Mar 14 2010, 8:25 am samsizzle Post #7



use patrol order for around 400ms and then remove the unit. It should attack real fast.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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