Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: 0 Damage unit still causes damage?
0 Damage unit still causes damage?
Mar 8 2010, 4:10 pm
By: RetPallylol  

Mar 8 2010, 4:10 pm RetPallylol Post #1



Hey guys, I set a unit's attack to 0 but I noticed it still does damage. Is there a way to totally negate a unit's damage?



None.

Mar 8 2010, 4:14 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hallucination.
Weapon sprite limit (so many units shooting at once that there's no sprites left for the ranged unit's attack animation). Drawback: Affects all units and some random shots will still occur.
Otherwise no. Attacks will always do .5 damage.




Mar 8 2010, 5:57 pm JaFF Post #3



If it's only one specific unit type that is the target, you can set it to 0 hp maximum. That way, all attacks will deal no damage to it.



None.

Mar 8 2010, 8:23 pm Aristocrat Post #4



For units with shields and a high armor value, say 1/1 shield (+10) and armor (+50), attacks that deal less than 62 damage will not hurt the HP of the unit, even though you would assume that 0.5 damage carries over from the excess damage.

EDIT> you know what, just give a unit 1/1 +65535 shield when invincible.



None.

Mar 8 2010, 9:22 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

shields only go up to 255 upgrades.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 8 2010, 9:40 pm Aristocrat Post #6



I remember somewhere from the wiki that armor can take on 255 * 255 upgrades + 255 base for a total of 6553565820. I never figured out how it worked though, and I can only give 255 shields/armor at the moment.



None.

Mar 8 2010, 10:24 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Armor isn't multiplied. it's added.

Attack is multiplied:
0-65535 base damage
0-65535 damage per upgrade
0-255 upgrades

There's a hard limit of 65535 damage on both base and upgrade damage, so if you have 7 upgrades each at 9999 damage each with 100 base damage, you'll do 100+4457. It's sort of like how if you upgrade armor to 255 and have chitinous plate armor on ultralisks, they have 2 armor.

Armor has a set 1 armor per upgrade. Shields have no base armor.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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