Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: MY MAP Keeps Crashing SCMDRAFT2
MY MAP Keeps Crashing SCMDRAFT2
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Mar 7 2010, 4:37 am
By: Warlord_Master  

Mar 7 2010, 4:37 am Warlord_Master Post #1



Hi i've been working on a map for a few months now and i decided to change the terrain and add a little design and such to each lvl to make it more interesting after seeing the terrain section in the forums, unfortunetly now the damn thing seems to not respond after i save, sometimes it just freezes and other times it crashes my pc. please any advice/tips or do i just delete everything i added?

Post has been edited 1 time(s), last time on Mar 7 2010, 5:11 am by Warlord_Master.



None.

Mar 7 2010, 4:41 am Kaias Post #2



Judging by the size of your map, I'm guessing your backup files are massive. If they are it can cause problems, the best solution is to just delete them. I've had back up files in the neighborhood of a few gigs and saving crashes were the symptom.



None.

Mar 7 2010, 4:51 am Warlord_Master Post #3



backup?...... i dont have a backup lol.. also i just checked strings, i dont know how it works but i have 1023/1024, is that a bad thing?
how do i reduce strings plz


ZOMG I have a backup of 2gigs wtf ty
I deleted it and my map saves so damn fast now, before it was like 20sec+
Ty so much rock and kais i thought i was doomed and now i can save soo much more efficiently ty~~!!~~!

Post has been edited 2 time(s), last time on Mar 7 2010, 5:10 am by Warlord_Master.



None.

Mar 7 2010, 4:56 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

It's the file that says something about backup in your scmdraft directory.

Make sure you're using the latest SCMDraft (found in the final call for scmdraft thread stickied in the mapping tools forum). Version number means nothing anymore.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 7 2010, 5:03 am Kaias Post #5



Like rockz said, there should be a couple files in your scmdraft directory with "backup" somewhere in their name. Delete them.

Quote from Warlord_Master
backup?...... i dont have a backup lol.. also i just checked strings, i dont know how it works but i have 1023/1024, is that a bad thing?
how do i reduce strings plz
It isn't a bad thing. Scmdraft will keep increasing the denominator of maximum strings as you increase your string count. Essentially, you don't have to worry about string count but you do have to worry about String % used.



None.

Mar 7 2010, 7:15 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Kaias
Quote from Warlord_Master
backup?...... i dont have a backup lol.. also i just checked strings, i dont know how it works but i have 1023/1024, is that a bad thing?
how do i reduce strings plz
It isn't a bad thing. Scmdraft will keep increasing the denominator of maximum strings as you increase your string count. Essentially, you don't have to worry about string count but you do have to worry about String % used.
In theory yes, but in practice there's been quite a few people who got their map corrupted due to being over 1024 strings. Others have been completely fine though. So go over it at your own risk. And if you do, be sure to make regular manual backups just in case your backupdb is getting overly huge again and freaks out.

To remove strings remove comments, dc names and switch names. For comments you can group them together.
For example when I have a dc counter consisting of 2 triggers: Counter and Reset I give them both the same comment:
Code
xyz sytem:
- Counter
- Reset


Also you can group in game messages.
Instead of having a string for each unit "You killed a ling", "You killed a marine, etc. just say "You killed a unit". But since this affects the actual map I'd recommend taking this step last.




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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