Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: inverted locations
inverted locations
This topic is locked. You can no longer write replies here.
Mar 1 2010, 4:30 pm
By: Gigins  

Mar 1 2010, 4:30 pm Gigins Post #1



So yea I'm trying to make a trigger where lesser units follow a hero unit. I made a simple trigger, once a unit enters invert location that creates a range around hero, it is ordered back to hero. Yea, it doesn't work. So whats up with those invert location, I read the wikis but according to them it should work. Help please. :crazy:



None.

Mar 1 2010, 6:47 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

This is the way to go but you must not use inverted locations or you will never detect a unit inside. A unit needs to touch all borders of the inverted location at once to be detected.
Just use a regular location and always center it.




Mar 1 2010, 6:51 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

It's quite simple. The unit isn't entering the invert location that creates a range around hero. Here's a few tips to helping us help you:
post the "simple trigger". If it's so simple, then it's pointless to not post it.
post a mock situation in a picture, with the locations enabled, and explain the picture. Pictures speak 1000 words, you know?
post the units you're trying to use.

Quote from wiki
A simple way of saying it, is that with a regular location, a piece of the unit merely needs to be inside the location. With an inverted location, the entire location needs to be inside the unit.
Did this not make sense?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 1 2010, 7:16 pm Gigins Post #4



Ok, I'll try to be more clear. I didn't mean to be so unclear, just thought it would be a "no you can't" kind of answer.

I need a location that would look like this, thought invert location does that.


The simple trigger is like this.
*p1 brings at least 1 goli to invert
*issue order to all goli at invert attack to center

This would keep the goli close to SCV.



None.

Mar 1 2010, 7:25 pm Kaias Post #5



Yeah, it doesn't work like that, though it'd certainly be nice if it did in many instances. I think the wiki says it pretty well (I ought to, I wrote it) like rockz said:
Quote from wiki
A simple way of saying it, is that with a regular location, a piece of the unit merely needs to be inside the location. With an inverted location, the entire location needs to be inside the unit.
An inverted location must be smaller than the unit it wants to try to detect. In this situation it really isn't helpful.

Instead center a normal location for the range and when the player brings less goliaths into the location than the scv should have around him you can either order all the goliaths back to the center or give away all the goliaths inside the range, order the remaining goliath that wasn't given (because it was outside the range) and give the given goliaths inside the range back to the correct player. The problem with the giving method is that it'll deselect all the goliaths if you have them selected whenever a goliath steps out of range.



None.

Mar 1 2010, 7:54 pm Gigins Post #6



Thanks! :D

At least confirmed that I'm not a total retard that can't make a simple trigger as that. Just got the inverted location idea wrong. :crazy:



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: NudeRaider