Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need a little EUD help
Need a little EUD help
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Feb 25 2010, 8:36 pm
By: Lethoth  

Feb 25 2010, 8:36 pm Lethoth Post #1



Is there an EUD trigger, constantly running?
I tested Memory at death table 1~20 is at least 0, but they don't work... it seems like those aren't EUDs, sometimes it converted to this Player 2 has suffered exactly 0 deaths of Terran Marine.
Anyone knows an adress like that?
Thanks.



None.

Feb 25 2010, 9:08 pm ImagoDeo Post #2



Maybe I can clarify a little - Lethoth needs an EUD condition that will always come out as 'true' and isn't shared info.

Is there one?



None.

Feb 25 2010, 9:08 pm Jack Post #3

>be faceless void >mfw I have no face

Have a condition for each player:

Current player has suffered 1 deaths of BANUNIT
Memory at death table 8643597 is 46534623

Actions:
Create unit at blah.

It should crash the player when you add one DC to BANUNIT. If it doesn't, try different random numbers.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 25 2010, 9:20 pm Lethoth Post #4



Did not work, sorry :ermm:
EUDs gurus!! rockz!! Heinermann!! please help!



None.

Feb 25 2010, 9:36 pm Heinermann Post #5

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Deaths(P-122679, Exactly, PLAYERIDHERE, Terran Marine);
[attach=5963]

Attachments:
Observer.scx
Hits: 5 Size: 20.87kb




Feb 25 2010, 10:12 pm Lethoth Post #6



I can't put that... doesn't let me, says this: Error at line 472:" expected
Can you give me an example for Player 1?



None.

Feb 25 2010, 10:40 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

I'm not familiar with that syntax.
Memory(-122679, Exactly, PLAYERIDHERE);
From the map:
Memory(4294844616, At least, 4);

Put it in as a non signed integer if that won't work in trigedit. I think you add 2^32-1 to get it.

You can also do it in classic trigedit (put in a large value first, which will change it to a negative number, then put in the number you want).

Did the attached map not help?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 25 2010, 11:24 pm Lethoth Post #8



Quote from rockz
Memory(-122679, Exactly, PLAYERIDHERE);
Thanks rockz! that one worked! Close this topic, thanks a lot :lock:



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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