Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Proper triggers for modified lvl up bound
Proper triggers for modified lvl up bound
Feb 25 2010, 7:37 pm
By: Josh2xx  

Feb 25 2010, 7:37 pm Josh2xx Post #1



I am a little rusty with bounds and need a starter set of triggers for a lvl up-type bound with the condition of giving the current player (obstacle winner) and always player 4 a civillian (if player 4 wins the obstacle he gets 2 civillians) upon completing each obstacle, including proper 0 wait triggers.
I am having trouble shooting while making my current map but these are the specefic type of triggers I need at the moment. Thank you

Post has been edited 1 time(s), last time on Feb 25 2010, 7:44 pm by Josh2xx.



None.

Feb 26 2010, 12:18 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

P: [Player Force]
C: Current player brings at least 1 [men] to "end of obstacle 1"
C: Switch 1 is cleared
A: Create 1 civilian at "civ" for Current Player
A: Set Switch 1

P: P4
C: Current player brings at least 1 [men] to "end of obstacle 1"
A: Create 1 civilian at "civ" for Current Player

I'm not sure if this is what you want? (since it seems too simple...)
If this doesn't help try to be more specific as to what you need.




Feb 26 2010, 12:21 am Apos Post #3

I order you to forgive yourself!

I could help if you clarify the question.




Feb 27 2010, 3:32 pm Josh2xx Post #4



I just want the exact triggers used to make a string of obstacles in a LVL up bound, and every time a obstacle is completed the one who beat it gets a civillian. I forget what the proper triggers are to do this.

The first obstical in my bound works but the next one doesn't fire.



None.

Feb 27 2010, 6:46 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Then you should post up your triggers and we can tell you why it doesn't fire.

Because I have no clue what a string of obstacles is or what a LVL bound is.




Feb 27 2010, 11:59 pm Kenoli Post #6



Why not look at the triggers of an existing map, like Level Up Bound.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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