Staredit Network > Forums > General StarCraft > Topic: Temple Siege - How to play: Light Mage
Temple Siege - How to play: Light Mage
Feb 25 2010, 6:30 am
By: Multivision-Doors  

Feb 25 2010, 6:30 am Multivision-Doors Post #1



Hi all, I think a lot of you guys know me by now, some don't though. I've been playing TS games for a while, much longer than just this current account, but recently I've rejoined the masses in playing TS. Of course, there's plenty of people who don't know how to play TS, but for some reason I've noticed that a lot of these people insist on playing LM. I decided after playing as LM recently to record the replay and post it here.

This is a replay of me playing LM against a Mut and a Spec Ops at the end of a 3v3. This is mostly for educational purposes, to get people to learn how to play LM correctly, so that I don't tear out my hair whenever someone on my team fails to play as LM. Comment as you see fit.

Attachments:
LM Vs Mutant and Spec Ops.rep
Hits: 9 Size: 194.45kb



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Feb 25 2010, 9:52 am UnholyUrine Post #2



:-_-: http://www.staredit.net/topic/6408/



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Mar 3 2010, 5:42 pm ClansAreForGays Post #3



I'd say it's ok for him to make a separate topic about good LM play if he wrote up a guide or made an outline of points, instead of just giving us a replay to watch.

...but he didn't do that :-_-:




Mar 3 2010, 7:06 pm Multivision-Doors Post #4



Why make an outline of points about a game based on micro management? And why make a long discussion about it or write up an article when you can just give a visual presentation? You're starting to scare me dude.

It's Temple Siege, not Dota.



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Mar 3 2010, 7:11 pm Jack Post #5

>be faceless void >mfw I have no face

Micro management? /facepalm
That's just basic SC skills everyone should have to some extent. A strategy guide should be about MACRO, as in what build to go, how to play against certain heroes, where to feed in different matchups, etc.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 3 2010, 7:16 pm Multivision-Doors Post #6



.....everything that you just said is in that replay.

You guys are questioning why I circumvented writing a long article about what replay I could merely save and post here. It's stupid. Stop doing it. The point of the topic is actual data on how a Light Mage is played, not comments or articles about it, which would be less useful compared with actually seeing it first hand.

Playing a Light Mage; *this is where you would actually download the thing, and actually watch it, and not act like smartasses about it*.

End.



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Mar 3 2010, 7:21 pm Jack Post #7

>be faceless void >mfw I have no face

A replay can only show LM against one matchup, and it means having to focus on what the LM is building in terms of stats, plus a hundred different things. In textual form, it's easier to absorb the info and have a build to follow and to make an article address different matchups. Replays are too linear and limited in that regard.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 3 2010, 7:30 pm Multivision-Doors Post #8



There's only two builds for a LM, Mana>L2>Health or Mana>L2>L3>Health. I don't need to write an article to describe that. The importance of this match up was that it was double counters against a LM, 1v2. There's plenty of different match ups, but this one is notable being it's more difficult to deal with than most. Seriously, you could criticize the actual content if you wanted. Why criticize the post?



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Mar 4 2010, 5:12 am Fashioned Post #9



Here's a quick guide for LM:

If your enemies are really bad you win, otherwise you lose.



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Mar 4 2010, 5:16 am Multivision-Doors Post #10



Troll somewhere else.



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Mar 4 2010, 5:33 am Fashioned Post #11



Not trolling. The only scenario I can think of using LM would be against a team consisting of Summoner and Volt.



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Mar 4 2010, 7:30 am Jack Post #12

>be faceless void >mfw I have no face

Quote from Fashioned
Not trolling. The only scenario I can think of using LM would be against a team consisting of Summoner and Volt.
You're assuming that the LM would be used for PKing. It wouldn't. LM is a carry more than anything else.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 4 2010, 8:18 am Fashioned Post #13



No, he's just a bad hero that can only be used for pubstomping.



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Mar 4 2010, 8:26 am Multivision-Doors Post #14



Agreed.



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Mar 4 2010, 10:09 pm rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

he's an annoying opponent who is tough to kill at two points in the game and generally double feeds, with translates to lots of damage. He's easy to kill in the beginning of the game before he gets the mana to support level 2, and he's easy to kill after everyone has ~200 exp and he hasn't gotten any HP ups yet, but you have lots of damage. If you try to kill him at any other time, unless you're assassin, you're SOL.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 9 2010, 2:40 pm Gigins Post #16



UMS replays doesn't work anyway lol.



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Mar 9 2010, 10:25 pm OlimarandLouie Post #17



The sometimes do not work, the higher the speed you watch it the more likely it will screw up the replay. The highest speed I've played a TS replay at and nothing messed up was 2x fastest.



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Mar 9 2010, 11:39 pm 24million Post #18



try playing the replay on multiplayer. for me, when i try to watch a replay on single player, it doesnt work, but on multiplayer it works fine



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Mar 12 2010, 1:10 am Multivision-Doors Post #19



Precisely, replays will work correctly as long as you watch them on Bnet. This one works anyways, I don't think all of them will work, afaik, but who knows.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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