Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 17 18 19 20 21134 >

Topic Replies Views Starter / Time Last Post

free minerals for noob comps
 
1 1439 Jun 24 2014, 2:39 am
KoKo_PiDeRaS
Jun 24 2014, 2:54 am
Roy

Hold position question
 
2 1951 Jun 19 2014, 4:37 am
x)aCe(x
Jun 22 2014, 8:51 am
KoKo_PiDeRaS

Integrating FMVs/Video into a campaign.
 Ala the official Blizzard campaigns.
12 5823 Sep 30 2013, 12:39 am
checkmate824
Jun 16 2014, 5:27 pm
checkmate824

I have corrupted strings how do i fix them?
 
13 4850 Jun 5 2014, 3:56 am
Apocalypse535
Jun 15 2014, 12:00 pm
NudeRaider

Adding minerals trigger problem
 
3 2375 Jun 6 2014, 8:18 am
twilight_marine
Jun 6 2014, 10:22 am
Sacrieur

Question on using location grid
 Creating machine shop with location grid
3 2403 May 15 2014, 11:03 pm
trgk
May 26 2014, 10:15 am
Sacrieur

Playing '' wav
 
1 1553 May 17 2014, 1:51 am
sethmachine
May 17 2014, 2:07 am
Roy

Move Dark Templars to Region
 
7 3213 May 16 2014, 6:28 am
sethmachine
May 17 2014, 2:05 am
Roy

Detecting unit origins
 
3 1942 May 15 2014, 8:08 pm
sethmachine
May 16 2014, 7:22 am
Wormer

Another counting problem
 
8 3416 May 14 2014, 5:59 pm
sethmachine
May 15 2014, 9:35 pm
Wormer

Disable Computers from Leaderboard
 
7 2712 May 13 2014, 12:36 pm
sethmachine
May 15 2014, 6:56 am
Wormer

Randomly distributed N unique items
 How to give N players each a unique item fairly
8 3393 May 7 2014, 9:20 am
sethmachine
May 14 2014, 2:48 pm
Azrael

How many unit deaths is 1 second?
 
11 3825 May 7 2014, 3:50 am
Apocalypse535
May 14 2014, 10:48 am
sethmachine

Using SCMDraft Trigedit with unit ids
 
7 3123 May 13 2014, 10:20 am
sethmachine
May 14 2014, 6:35 am
jjf28

Detecting if a building is under construction
 
4 2789 May 13 2014, 7:41 am
sethmachine
May 13 2014, 9:30 am
sethmachine

Trigger Behavior on empty player slots
 
5 2607 May 12 2014, 4:36 am
sethmachine
May 13 2014, 7:37 am
sethmachine

Wheres the random triggers tutorial? And how
 do you make random triggers?
3 2107 May 12 2014, 4:23 am
Apocalypse535
May 12 2014, 4:33 pm
NudeRaider

Dynamic placement of locations
 
5 3072 May 8 2014, 1:32 am
sethmachine
May 12 2014, 9:16 am
Wormer

Setting flag versus matching exact conditions
 
1 1540 May 12 2014, 12:38 am
sethmachine
May 12 2014, 12:49 am
Roy

Switch Randomization not working
 
3 2189 May 10 2014, 2:31 pm
sethmachine
May 10 2014, 11:38 pm
jjf28

Comment string limit?
 
2 1884 May 10 2014, 12:55 pm
sethmachine
May 10 2014, 3:10 pm
Moose

Displaying Leader Board with local condition
 
6 3531 May 8 2014, 3:16 pm
sethmachine
May 10 2014, 10:36 am
Wormer

Ways to display an entire map without mapreva
 
8 3063 May 9 2014, 7:30 pm
DoomDoomDoom
May 10 2014, 2:48 am
DoomDoomDoom

The Freeze Spell
 
30 8533 Apr 26 2014, 3:57 am
DoomDoomDoom
May 9 2014, 7:21 pm
DoomDoomDoom

Does anyone know all the euds for F5-F8?
 and i got more questions.
22 7557 Apr 27 2014, 9:02 am
Apocalypse535
May 7 2014, 5:26 am
trgk

SCMDraft2 Location Layer Crash
 
2 1794 Apr 29 2014, 2:53 pm
x)aCe(x
Apr 29 2014, 5:02 pm
x)aCe(x

Immobilizing Units
 move a flying unit (scmdraft)
4 2066 Apr 25 2014, 11:47 pm
ranmakun
Apr 26 2014, 7:08 pm
ranmakun

SCM Draft 0.8.0 Location Crash
 
2 1587 Apr 25 2014, 6:39 am
JustCallMeBug
Apr 25 2014, 11:28 am
lil-Inferno

Making a unit appear anywhere on a map
 
21 8245 Apr 18 2014, 11:23 pm
DoomDoomDoom
Apr 24 2014, 6:42 pm
Azrael

What does this mean?
 
5 2223 Apr 23 2014, 10:19 pm
DoomDoomDoom
Apr 24 2014, 4:29 am
Azrael

Pages: < 1 « 17 18 19 20 21134 >

Members in this forum: None.

[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
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