Staredit Network > Find Content
Find Content
Showing all posts created by Echo.
No matter the permissions, this will never show deleted or hidden content.

Pages: < 1 « 83 84 85 86 87147 >

Post #90770 in Topic SEN Mafia VIII in Forum Null
Post #90739 in Topic World War III? in Forum Null
Post #90718 in Topic World War III? in Forum Null
Post #90687 in Topic SEN Arena in Forum SC1 Map Production
Post #90660 in Topic Obama or McCain? in Forum Serious Discussion
Post #90657 in Topic Obama or McCain? in Forum Serious Discussion
Post #90628 in Topic SEN Arena in Forum SC1 Map Production
Post #90602 in Topic World War III? in Forum Null
Post #90599 in Topic Capture the Flag in Forum Games
Post #90597 in Topic SEN Mafia VIII in Forum Null
Post #90596 in Topic Obama or McCain? in Forum Serious Discussion
Post #90570 in Topic SEN Arena in Forum SC1 Map Production
Post #90552 in Topic SEN Arena in Forum SC1 Map Production
Post #90433 in Topic World of Starcraft? in Forum Games
Post #90419 in Topic Squad Tactics in Forum SC1 Map Production
Post #90398 in Topic SEN Arena in Forum SC1 Map Production
Post #90393 in Topic SEN Arena in Forum SC1 Map Production
Post #90339 in Topic Butt moogle in Forum Null
Post #90321 in Topic SEN Arena in Forum SC1 Map Production
Post #90313 in Topic SEN Arena in Forum SC1 Map Production
Post #90289 in Topic SEN Arena in Forum SC1 Map Production
Post #90286 in Topic SEN Arena in Forum SC1 Map Production
Post #90283 in Topic Devolves in Forum SC1 Map Showcase
Post #90281 in Topic SEN Arena in Forum SC1 Map Production
Post #90238 in Topic SEN Arena in Forum SC1 Map Production

Pages: < 1 « 83 84 85 86 87147 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Symmetry