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Post #346439 in Topic Mafia - ˘apital Gain in Forum Null
Post #345278 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #345247 in Topic Kame Mafia: Kame Classic Edition in Forum Null
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Post #345178 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344998 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344956 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344867 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344778 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344604 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344600 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344515 in Topic Just a test. in Forum Null
Post #344414 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344364 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344190 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344046 in Topic (8)EPICA in Forum SC1 Melee Map Projects
Post #344038 in Topic poison_us' Clueless Mafia in Forum Null
Post #343955 in Topic poison_us' Clueless Mafia in Forum Null
Post #343951 in Topic poison_us' Clueless Mafia in Forum Null
Post #343478 in Topic poison_us' Clueless Mafia in Forum Null
Post #342856 in Topic "Official" Mafia host order in Forum Null

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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