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Post #344450 in Topic Starcraft 2 Map editor in Forum SC2 Assistance
Post #271102 in Topic Yahtzee! in Forum SC1 Map Production
Post #271042 in Topic Yahtzee! in Forum SC1 Map Production
Post #236888 in Topic E3 '10 thread in Forum Games
Post #232557 in Topic Pickles in Forum Null
Post #226646 in Topic SC2 Release Date in Forum Portal News
Post #226118 in Topic SC2 Release Date in Forum Portal News
Post #224273 in Topic On the right track... in Forum SC1 Terrain
Post #223885 in Topic Map Night Revival in Forum Portal News
Post #223781 in Topic SEN wiki in Forum Staredit Network
Post #223772 in Topic SEN wiki in Forum Staredit Network
Post #223756 in Topic On the right track... in Forum SC1 Terrain
Post #223474 in Topic On the right track... in Forum SC1 Terrain
Post #223279 in Topic Hi ._. in Forum Introductions
Post #223253 in Topic Terrain Request Thread in Forum SC1 Terrain
Post #223130 in Topic Project Manager in Forum Staredit Network

Pages: 1 2 36 >
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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