Staredit Network > Find Content
Find Content
Showing all posts created by Moose.
No matter the permissions, this will never show deleted or hidden content.

Pages: < 1 « 72 73 74 75 76128 >

Post #84232 in Topic SEN Mafia VII: The 7 Shifters in Forum Null
Post #84102 in Topic Rock face in game lobby in Forum Null
Post #84087 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #84085 in Topic Rock face in game lobby in Forum Null
Post #84040 in Topic SEN Mafia VII: The 7 Shifters in Forum Null
Post #84014 in Topic SEN Mafia VII: The 7 Shifters in Forum Null
Post #83823 in Topic Clans in Forum Staredit Network
Post #83645 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #83642 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82941 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82905 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82857 in Topic Satan in Olympics! in Forum Null
Post #82852 in Topic Satan in Olympics! in Forum Null
Post #82800 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82772 in Topic Forum update in Forum Staredit Network
Post #82671 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82654 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82616 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #82593 in Topic kill minerals? in Forum Staredit Network
Post #82511 in Topic SEN Mafia VII: The 7 Shifters in Forum Null
Post #82507 in Topic BoS Bound in Forum SC1 UMS Mapmaking Assistance
Post #82259 in Topic kill minerals? in Forum Staredit Network

Pages: < 1 « 72 73 74 75 76128 >
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
Please log in to shout.


Members Online: NudeRaider