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Post #90208 in Topic HalfDead in Forum SC1 Map Production
Post #90200 in Topic HalfDead in Forum SC1 Map Production
Post #90144 in Topic HalfDead in Forum SC1 Map Production
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Post #90131 in Topic HalfDead in Forum SC1 Map Production
Post #90013 in Topic RE: Raccoon City 2 in Forum SC1 Map Production
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Post #89999 in Topic HalfDead in Forum SC1 Map Production
Post #52836 in Topic Resident Evil: Two in Forum SC1 Map Production
Post #50449 in Topic Resident Evil: Two in Forum SC1 Map Production
Post #46928 in Topic Resident Evil: Two in Forum SC1 Map Production
Post #45049 in Topic Resident Evil: Two in Forum SC1 Map Production
Post #44442 in Topic Resident Evil: Two in Forum SC1 Map Production
Post #43439 in Topic Resident Evil: Two in Forum SC1 Map Production

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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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