Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
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Oct 22 2008, 5:20 am Moose Post #561

meme

Quote from name:Dark_Marine
I dunno if this is a bug or not, but if you accedntly spam LM's first spell you waste mana and it doesnt cast. This gets me killed practly every time I go LM. ;o
Automatic multicast would make it quite overpowered.
And unfortunately a mana giveback would allow just that (by spamming Zell).
Not sure how this should be dealt with. Assuming it should be dealt with. (I think it's fine.)



None.

Oct 22 2008, 6:06 am Riney Post #562

Thigh high affectionado

Well you could push the cooldown to recast it back further if you refund the gas.



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Oct 22 2008, 6:23 am InsolubleFluff Post #563



Doesn't need to be dealt with, it's already hard to take down that 600hp as is...
Summoners L2 sucks, L3 rocks...
Also for the tournament it should be made that stuff like storming your own units is a valid tactic for LM and DM whilst blocking to storm is not.
Anyone that kills their own teammates hero or summon will be disqualified and if somebody was to cast say a splash spell with the intention of killing a hero but saying "it was by accident" Shall not be given the benefit of the doubt...
I would do it myself, but at the current state of things I will be moving on sunday...



None.

Oct 22 2008, 6:41 am UnholyUrine Post #564



Quote from Mini Moose 2707
Quote from UnholyUrine
Stop criticizing and give me suggestions >:C
please :)
????
I already implemented most of my suggestions. :P

Quote from Vi3t-X
The thing you must realized about infesteds is,

The explosion dmg radius is significantly lower. And therefor, if I blow up an infested 1 tile away, I may just lose 25 hp.
If I blow it up right next to the unit, it should lose 200 hp.
And really, units are always mobile, so infesteds don't do that much.
I agree. The few times I have tried to kill someone off with ITs, I ended up wishing I had kept the lings. :P

That's exactly the point.. it's not supposed to be a player killer (Zlings can do that already).. it's supposed to help summoner to just scare/annoy ppl and kill buildings and spawns. Use it more as a confusor. This is why i want to make its dmg lower, but 2 IT's per zling.



None.

Oct 22 2008, 3:41 pm Moose Post #565

meme

Any tactic of "confusion" is generally not going to work against experienced players. This is an overhead RTS. You either need a new tactic of a better word. :P




Oct 22 2008, 8:23 pm dumbducky Post #566



Honestly, I think LM's L1 is overpowered. The fact that it makes the LM invincible is the only problem with it. Melee units are just raped by being trapped by it and can't even do damage to the LM.



tits

Oct 22 2008, 10:38 pm Vi3t-X Post #567



Quote from name:Dark_Marine
Well you could push the cooldown to recast it back further if you refund the gas.
Refund 50-75%



None.

Oct 22 2008, 10:47 pm MadZombie Post #568



Quote from Vi3t-X
Quote from name:Dark_Marine
Well you could push the cooldown to recast it back further if you refund the gas.
Refund 50-75%
Or wait for v2 and then instead of recasting the same spells, add COMBOS?



None.

Oct 22 2008, 11:27 pm Vi3t-X Post #569



lol...

Z, D, K, K, Z

You Casted: Hack!
Result: Invincible for 360 seconds!



None.

Oct 23 2008, 12:21 am Riney Post #570

Thigh high affectionado

One DT cast and youve pretty much killed anyone in your way.



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Oct 23 2008, 12:42 am Alpr Post #571



Dumbducky - It is far from overpowered. Several units can be 'overpowered' if each side picks certain heroes. Any ranged unit can kill the LM with ease, even past it's L1 if they micro. Rine, Hydra, Vulture, Ghost (also disable), Mech, Dark Mage (curse). Even volt can, to some extent if he can use spell 3 two-three times.

Basically, if all 3 enemies are melee, pick LM.
If any enemy hero is ranged, don't get LM. You're asking to die in 3 seconds.



None.

Oct 23 2008, 1:50 am Moose Post #572

meme

I used to think LM's L1 was overpowered when I was a new player. In fact, I posted just that in the thread in one of my early posts. Mainly because I didn't yet know how to fight against it. As the experience both playing as and fighting against Light Mage kept building up, I slowly discovered that it really isn't imbalanced.



None.

Oct 23 2008, 2:48 am UnholyUrine Post #573



However, this is the where the problem arises.
To be balanced, it means that if the two players were just as experienced, and spend the same amount of effort, Then the game should be a stalemate.

It is very hard in this case since each hero has their own niche and their own Strength and Weaknesses.
The Best way to think of balancing is whether you "FEEL" it is balanced or not. This is the best way, because as you've played long enough, you FEEL that this char or that spell is under/overpowered.. Unconciously you should've already considered MANY factors...

Obviously, you will have a lot of ways to argue against me. However, it is due to the experience that you guys have in this game, and that you already know the specific counters. Unfortunately, each game doesn't always have these counters, and this is complicated by multiplayer. Therefore, the Best way to balance things is to play it, and FEEL if its good enough or not. For example, a lot of you Felt that Mech's L4 is weak. At first, when Doing the Triggers, I didn't think so. Because technically, you're become the Highest HP mode, with the Highest Dmg. And Technically you get +10 (?) dmg per upgrade!! But when you play it, and I agree, It feels rather lacking of something. Maybe not really strength, but something.

This something is probably the L4 spell in the L4 form. Again to draw all the factors of a game is nearly impossible.
So, rather than pointing out specific counters, it is best to tell me what you feel of certain things :). I will definately consider them.

Oh, and I need the map, Moose :C



None.

Oct 23 2008, 2:56 am Oyen Post #574



Quote from Mini Moose 2707
I used to think LM's L1 was overpowered when I was a new player. In fact, I posted just that in the thread in one of my early posts. Mainly because I didn't yet know how to fight against it. As the experience both playing as and fighting against Light Mage kept building up, I slowly discovered that it really isn't imbalanced.

Heh, when I first started playing this game, whenever I thought something was rigged, I picked immediately when the game started. Then I found out how other players would counter it, which helped me learn its weaknesses for when I fought it. ^^



None.

Oct 23 2008, 3:09 am Vi3t-X Post #575



Quote from UnholyUrine
However, this is the where the problem arises.
To be balanced, it means that if the two players were just as experienced, and spend the same amount of effort, Then the game should be a stalemate.
Luck and timing are important factors. If I'm depressed, of course I will suck. If I do really good one game, of course I will own.



None.

Oct 23 2008, 3:14 am Moose Post #576

meme

Quote from UnholyUrine
However, this is the where the problem arises.
To be balanced, it means that if the two players were just as experienced, and spend the same amount of effort, Then the game should be a stalemate.
I disagree. Certain classes counter specific other classes. That's really the way it is. This is not the kind of game that should have balanced determined by 1vs1 outcomes as opposed to 2vs2 or 3vs3 outcomes.

Also:
Quote from Mini Moose 2707
I keep forgetting to lay down the law of "if it's truly imbalanced, you have to be able to beat me and CAFG with it".
So... if Light Mage's invincibility L1 is truly imbalanced, you have to beat me and CAFG with it. KEKE!



None.

Oct 23 2008, 3:22 am Vi3t-X Post #577



Quote from Mini Moose 2707
Quote from UnholyUrine
However, this is the where the problem arises.
To be balanced, it means that if the two players were just as experienced, and spend the same amount of effort, Then the game should be a stalemate.
I disagree. Certain classes counter specific other classes. That's really the way it is. This is not the kind of game that should have balanced determined by 1vs1 outcomes as opposed to 2vs2 or 3vs3 outcomes.

Also:
Quote from Mini Moose 2707
I keep forgetting to lay down the law of "if it's truly imbalanced, you have to be able to beat me and CAFG with it".
So... if Light Mage's invincibility L1 is truly imbalanced, you have to beat me and CAFG with it. KEKE!
I would, but the 2 week IP ban is truly gay.



None.

Oct 23 2008, 5:05 am UnholyUrine Post #578



Quote
I keep forgetting to lay down the law of "if it's truly imbalanced, you have to be able to beat me and CAFG with it".

Nooooo you can't do thattt :S.
As you've said, some char have specific counters. What I'm looking for is that "feeling" that it's balanced... I guess that's very subjective, so it may be good if we were all to rant about some char or spells being over/underpowered OR a better way to represent a char, and then I would probably work on the ones that are most ranted on.. It doesn't matter how many ppl argue the ranting :P. They will only minimize the change, but not stop the change.

Right now, Marine Archer, and Mech are flagged IMO. the Spawns are flagged too, because I want built spawn to be even better in strategy. If no one builds them then bleh. No one really flagged the medic, so i dunno, but I would like to change medic a bit too.



None.

Oct 23 2008, 12:23 pm Moose Post #579

meme

Quote from UnholyUrine
and then I would probably work on the ones that are most ranted on.. It doesn't matter how many ppl argue the ranting :P.
You'll work on the ones that are ranted on the most, yet it doesn't matter how many people rant? What does that mean? :P

Quote from UnholyUrine
Right now, Marine Archer, and Mech are flagged IMO. the Spawns are flagged too, because I want built spawn to be even better in strategy. If no one builds them then bleh. No one really flagged the medic, so i dunno, but I would like to change medic a bit too.
Mech doesn't need a "flag". It just needs a better L4.

I build spawns. I build them against Medic. I build them against Dark Mage. I build them against Assassin. I don't build them against Mutant. I don't build them against Summoner. I'm sorry that they aren't a viable option against every class... but that's kind of how they should be. Change what you will to make them more effective, but remember that.



None.

Oct 23 2008, 7:00 pm ClansAreForGays Post #580



Random: Temple should really have 10 armor, and given that unreadable million-ish hp amount. Just doing that would not only make it feasible for any character to kill the temple, but not have unwanted widespread unwanted effects like increasing spwn strength.

And really, building them(spawns) against medic/assassin/DM doesn't exctly help you or hurt them at all, unless you're ending with nuke. Sure they get pelted relentlessly heading to ur base by .5 damage, but leaving their base open to spwn attack has no effect on them at all.




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