Staredit Network > Forums > Portal News > Topic: SCMDraft 2 Update
SCMDraft 2 Update
This topic is locked. You can no longer write replies here.
Oct 13 2008, 7:56 pm
By: Moose  

Oct 16 2008, 7:41 pm Morphling Post #21



The wiki is correct because if you go over it it turns to a negative number.



None.

Oct 16 2008, 11:15 pm Suicidal Insanity Post #22

I see you !

Quote from Zhuinden
I'm kinda wondering why some maps with a few sprites cannot be opened in SCMDraft as long as the Sprites exist.

Also, there should be an update so you could select more squares in the tileset index at once.
show me these maps and I will attempt to fix it.

As for text trigedit changes, those are fairly difficult since that was DW's plugin and I am not very familiar with the code. When I find string corruption errors I can fix them but atm there is no time to redo it for autocomplete etc :(

I thought I had maps which were saved being bumped up to the top of the recent file list actually.




Dec 3 2008, 3:54 am wailingbooch Post #23



ok so i downloaded the new map maker thing and like it tells me to extract something idk what to do
i dont want to mess anything on my comp up so
what do i do i neeed help



None.

Dec 3 2008, 3:58 am wailingbooch Post #24



can any one help me with this problem



None.

Mar 16 2009, 2:04 am Open.14 Post #25



Well you must have just opened the Zip folder and double left clicked the program (exe) [SCMDraft.exe]
First you need to SAVE the zip folder some where, then right click it and extract all to a certain location. Perferably your starcraft folder and you can open it without having a fear of messing something up. The way you were doing it before would have been just fine but w/e you do, extracting wont screw your computer up...



None.

Mar 16 2009, 3:13 am chuiu Post #26



Quote
wailingbooch
Last Active: Dec 2 2008, 10:55 pm

Way to save the day.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: Vrael, RIVE