Staredit Network > Forums > Modding Assistance > Topic: graphics questions
graphics questions
Sep 20 2007, 12:44 am
By: poiuy_qwert  

Sep 20 2007, 12:44 am poiuy_qwert Post #1

PyMS and ProTRG developer

I am trying to get the pylon to have the image of a creep colony. I went into DatEdit under the units tab, went to Zerg Creep Colony, copied the Graphics tab, and pasted it over the Protoss Pylon Graphics tab, and finish by changing Construction back to the first Scourge in the list. This caused it to crash when it was about to finish warping in, so i went into its iscript and made the WarpIn point to CreeepColonyBuilt. Now it finishes warping but the building is stuck on the process bar saying its not finished building. How can i fix it?

I used GRPEdit to write the bitmaps of a GRP to a folder, removed some of the images then tried to create a GRP with those frames but the pallette colors are wrong. This is probably very newby but why doesn't it work?

Is there a way to make users only able to select 2 of the 3 races and remove the 3rd from the list? Im guessing its only some BinEdit stuff.

Is it possible to change the position of where a worker will enter a tapped vespean geyser?

Thanks for your help!




Sep 20 2007, 1:52 am Fyrinite Post #2



The first problem sounds like a sigorder is missing from your iscript. The sigorder tell the game the unit is done with any iscript stuff during orders. IF you can't find the right value, put 255 to grap all possible values, but be warned, it might cause some side effects. The best bet is to try to find the right one.



None.

Sep 20 2007, 2:04 am poiuy_qwert Post #3

PyMS and ProTRG developer

There is no sigorder in the Pylon iscript though :/




Sep 20 2007, 3:11 am A_of-s_t Post #4

aka idmontie

What programs are you using for the GRPs?



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Sep 20 2007, 3:22 am Fyrinite Post #5



Hmm. true. it could be that somewhere in the copy, the complete connection between overlays was lost...since I think all the protoss build's sigorders are in those...

anyway, try throwing one in at the beginning of the completed part of the iscript. almost every case I've ever heard of where the building is stuck right before finishing is due to the sigorder...



None.

Sep 20 2007, 3:31 am poiuy_qwert Post #6

PyMS and ProTRG developer

Aha, you were right, Thanks! Also, have any idea what things might happen using sigorder 255? or have any idea how to narrow down the order number?




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[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
[2026-6-16. : 6:18 am]
IskatuMesk -- me when sick af
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