Staredit Network > Forums > Modding Assistance > Topic: a red alert race
a red alert race
Oct 8 2008, 7:41 pm
By: Darkmapper  
Polls

Oct 8 2008, 7:41 pm Darkmapper Post #1



Hey Guys, my friend and me have got a nice idea: make a race like red alert, means you have 1 main building center and all buildings gets build IN there and can be placed at a into a pylon area (every new buildings gives a new pylon area) i think this idea is great, and think that it is possible.
But does anyone know directly if it works and how?



None.

Oct 8 2008, 9:50 pm Symmetry Post #2

Dungeon Master

Could someone tell me why there are two of these threads by two different people?

It's not really possible with current modding tools, unless you're willing to go to extreme measures.



:voy: :jaff: :voy: :jaff:

Oct 8 2008, 9:58 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

because both know each other and talked about that?




Oct 8 2008, 9:59 pm Devourer Post #4

Hello

Quote from Ahli
because both know each other and talked about that?

damn right omg....
crap xD
my fault, sorry!



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Oct 9 2008, 10:47 am Darkmapper Post #5



dont know that youll post this threat too ^^ sry.



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Oct 9 2008, 10:50 am Darkmapper Post #6



Place COP isn't really good for anything that needs to be done more than once, or close to once.

yea thats right. When you take the placecop idea is there a big problem: You first have to place the buidling anywhere before you can create a cop of it (i think) otherwise it is a good idea



None.

Oct 9 2008, 8:39 pm Darkmapper Post #7



im still waiting for answers xD



None.

Oct 9 2008, 8:44 pm poiuy_qwert Post #8

PyMS and ProTRG developer

I'm pretty sure without plugins its impossible.




Oct 9 2008, 10:10 pm Hercanic Post #9

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

You could fake it with morphing. Have your main building produce a fast cloaked flying unit (invincible with 0 sight too, maybe) that has the image of the building and a button to morph into the building. That way, you produce the "building" first, then place it second.




Oct 9 2008, 10:59 pm Devourer Post #10

Hello

Quote from Hercanic
You could fake it with morphing. Have your main building produce a fast cloaked flying unit (invincible with 0 sight too, maybe) that has the image of the building and a button to morph into the building. That way, you produce the "building" first, then place it second.

nice idea... test it later :) :) :)



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Oct 10 2008, 6:44 am Darkmapper Post #11



Which script is , thatthe probe goes to te building and creats the warpthing?



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Oct 10 2008, 10:40 am Darkmapper Post #12



I did a testmod where the nexus can build a pylon, but it doesnt work pls take a look!

oh and i didnt use the zerg for the test. i did it for toss.

Attachments:
redalertmodtest.exe
Hits: 1 Size: 198.85kb



None.

Oct 24 2008, 8:48 am ETEFT(U) Post #13



Sounds like a great idea! I'm not really into mods but I'd defintley play this one.



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Oct 26 2008, 3:42 am Syphon Post #14



I tried a Red Alert type ranged building system awhile a go. I never got anywhere with it. If I can't figure out a way to do it, good luck.



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