Staredit Network > Forums > Modding Assistance > Topic: Marine with a Grenade-Spell
Marine with a Grenade-Spell
Oct 7 2008, 4:40 pm
By: Darkmapper  

Oct 7 2008, 4:40 pm Darkmapper Post #1



Hey Guys. I`m making a mod and everything works well. Then i tryed to give a Grenade as Spell to the Marines. But always if i press the button, nothing happens. What`s wrong? Is it in the Iscript?



None.

Oct 7 2008, 5:34 pm Fisty Post #2



Your description is far too vague for us to help. There is many things that could go wrong.



None.

Oct 7 2008, 6:36 pm Darkmapper Post #3



So, I have the technology "unknown 33" of the academy, and then to the Marine.
Now I do not know how I should make that it is a Grenade-Spell.
Can someone help me ?
(I`m sorry but my PC has an Internet problem and i`m using another PC)



None.

Oct 7 2008, 8:30 pm Hercanic Post #4

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

I'm not familiar with using Unknown Tech to make new tech, though from what I remember there are challenges behind it. In fact, I'm not even sure how you would associate an Iscript entry to the tech. To eliminate that as a possibility, I suggest modifying Yamato as your Grenade spell, give it to the Marine, and see what happens. Make sure you're doing all your basics correctly before you mess with Unknowns.




Oct 7 2008, 10:11 pm bajadulce Post #5



You should use unknown technology as a requirement for a unit or a button set only. I don't think anyone has any idea what those techs actually do or whether they have anything associated with them in the game. I have used them as requirements for both units and button sets and they appear to work fine. .. hopefully they didn't actually DO anything to any of my units tho! :)

Maybe you'll discover another use for these unknowns.



None.

Oct 8 2008, 10:45 am Darkmapper Post #6



Ok, thanks for the help I will use with the Yamato cannon as it when I'm back home. But is it not so that the effect of the Techs are changeable?
THX for help



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