Staredit Network > Forums > Modding Assistance > Topic: Help if you have a foreign Starcraft?
Help if you have a foreign Starcraft?
Oct 1 2008, 4:17 am
By: bajadulce  

Oct 1 2008, 4:17 am bajadulce Post #1



This is an odd request, but I am looking for all 6 locale id glumain.bin's for an international mod that I am working on. According to my patch_rt.mpq, there appears to be about 6 different languages. maybe there are more?

The only time one would see different language files would be in patch_rt.mpq, but Blizzard has not updated this file, so I am limited to the English version. If you have a foreign language Starcraft, could you please upload your glumain.bin or pm it to me. You will find it in Stardat.mpq filed under rez/glumain.bin.

Thnx a ton in advance.



None.

Oct 1 2008, 8:45 pm Symmetry Post #2

Dungeon Master

I believe Corbo has the spanish version.



:voy: :jaff: :voy: :jaff:

Oct 2 2008, 5:20 am bajadulce Post #3



Ok thnx. Now it is possible to change any .bin file's locale ID with BinEditII btw and I could attempt to create my own I guess with the help of babblefish. It just is a hell of a lot more accurate to use the authentic ones with the correct hotkeys etc. Tho I imagine the hotkeys might still be the same for multiplayer, singleplayer, exit etc. in foreign versions. I say this because BWCHart for instance used to load replays via those hotkeys. Maybe I'm wrong?

At any rate... thnx. I have modified the more important menu changes that I wanted to do such as the map lists for custom games, replays etc. (glucreat.bin and glucustm.bin) for different languages. My main screen really only has 3 buttons. Single Player, Multiplayer, and Exit.. so It's really not THAT big of a deal to have all users only have the English version to navigate with, but would love to get my hands on those for other bigger projects that are on my back burner list.



None.

Oct 3 2008, 12:08 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

Yes, I have spanish, do you want it or do you have it already?



fuck you all

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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