Staredit Network > Forums > SC1 Terrain > Topic: New City Scape
New City Scape
Aug 28 2007, 4:25 pm
By: RoryFenrir
Pages: < 1 « 2 3 4
 

Sep 19 2008, 12:57 am Jello-Jigglers Post #61



Quote from Lakai
b-b-b-b-b-b-bump
I'm sorta sick of this whole topic revive thing...



None.

Sep 23 2008, 3:43 am Fwop_ Post #62



Is there anyone else that doesn't care too much for badlands buildings?



None.

Sep 23 2008, 8:19 am Madroc Post #63



Well I was amazed when I first saw them, to be sure. Most are way too bland to make a whole map with tho, IMHO. Take the scape in this one. It looks really awesome, but I think the bigger the map gets, the less I like it. For you visual people

:P



None.

Sep 23 2008, 5:24 pm Rantent Post #64



Variety = Good.
This post is rather worthless because I misread something.



None.

Options
Pages: < 1 « 2 3 4
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
Please log in to shout.


Members Online: Zoan, Zycorax, RIVE