Staredit Network > Forums > Technology & Computers > Topic: New Hologram Technology
New Hologram Technology
Sep 14 2007, 6:53 am
By: Kow  

Sep 15 2007, 7:58 pm Clokr_ Post #21



Quote from Kow
Quote from Doodle77
This is a piece of metal spinning at like 6000 rpm...

Quote from Doodle77
Actually the video says 15-20Hz (right?), that's 900-1200 rpm

I think it said something like 20 fps, so 20 rps, 20*60 = 1200.

Hz are cycles per second, it could be frames, revolutions or anything. Plus the projector fps and the spinning disc frequency must be synchronized.

Post has been edited 1 time(s), last time on Sep 19 2007, 3:09 pm by Clokr_.



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Sep 16 2007, 7:45 am Kow Post #22



Ah, I didn't really remember that from physics couple years back.



None.

Sep 22 2007, 6:26 am l3lack-l3ahamut Post #23



This might not be useful for gaming yet but think about it having one of these in say a library using a voice recognition to find books related to key words and phrases would be pretty futuristic, a computer with a face =p although it would end up being some humans face, presumably people would want to have certain faces like a loved one or their favorite celebrity. This can go rather far in our current society its not limited to gaming.

Maybe it is possible to have specialized 3d telephone booths if you will that will have several cameras and can then be displayed at a home location so you can see the persons head or body talking to you from a remote location.



None.

Sep 22 2007, 12:20 pm Clokr_ Post #24



The current month edition of the spanish version of scientific american magazine has an article about this topic (3D pictures). I haven't read it yet but for what I've seen it explains how two devices work: One of them is similar to this one (it might not need vertical camera tracking though) and the other one is just a bunch of LCDs one after another so if they're transparent enough it can't really display a 3D picture.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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