Staredit Network > Forums > SC1 Map Showcase > Topic: Great Wizards
Great Wizards
Apr 18 2008, 10:24 pm
By: Tank_7  

Aug 25 2008, 1:53 am ClansAreForGays Post #21



You already told us, with obs and scourges.




Aug 25 2008, 5:18 pm Biophysicist Post #22



True, but there are still some kinks to work out, in particular Science Vessels tend to screw it up epicly. And I'm still trying to find the Observer-to-tile ratio (The number of tiles between Observers) that gets the best accuracy without using up too many units. (Map Max sucks...) Not to mention, it's a lot harder to figure out where there isn't a Scourge than it would sound. (I do know how to do it, it just takes a little to long for my tastes right now. Or maybe my comp is slow?...)



None.

Aug 25 2008, 7:05 pm Impeached Post #23



Quote from name:TassadarZeratul
One small thing: I have almost finished a Scanner Sweep detection system, and when I finish it, maybe you could use it instead of Wraiths for teleportation? (WARNING: Every time I mention it, people start asking me how I do this. Don't ask, I'll make a thread about it soon, once I get all the bugs worked out.
Current system is best. The scanner sweep could be used to scout the enemy base. It's also limitless in how far you can use it.



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Aug 25 2008, 7:08 pm Biophysicist Post #24



Oh. I though your teleportation spell did have unlimited range. *facepalm*



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