Staredit Network > Forums > SC1 Map Showcase > Topic: Barracks Wars v1.1
Barracks Wars v1.1
Aug 21 2008, 12:46 am
By: jaundice  

Aug 21 2008, 12:46 am jaundice Post #1



Hey guys, I've been away from Starcraft for over 2 and a half years now, and I decided to get right back into mapping. Terrain-wise, this map isn't anything spectacular because it's simply not meant to be pretty. The gameplay is very similar to evolves: kill enemies, get heroes and upgrades, try to kill their Barracks. What I did differently was make it so that instead of 30 some "evolutions" there are 5 upgrades of your main unit. You can mine minerals at the top of the map to get a constant stream of money, as well as buy gas to get heroes. I made the heroes strong against units, but not overpowered to keep the game balanced. To clarify, if your hero is in a giant group of enemies, he WILL die fast, so use them strategically.

To buy gas, create a Shuttle at your Robotics Facility. To get extra miners, create a Probe at your Nexus and it will be automatically warped to your mining area. This map is 6 player teams, although free for all can be decided among the players. There is a Mass Attacker at the top-left to order your armies.

I know it's been done before, but I wanted to make the gameplay a bit more balanced, and to make sure people don't rig the map it's protected with the latest protection and tested with De-protectors, and out of all of them none worked. If you WOULD like the source map for learning purposes, feel free to PM me.

Map is attached.

Attachments:
Barracks Wars [v1.1].scx
Hits: 11 Size: 50.42kb



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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