Staredit Network > Forums > SC1 Terrain > Topic: Terrain Mixing
Terrain Mixing
Jul 25 2008, 12:50 am
By: BaneOfRome  

Jul 31 2008, 5:39 pm The_z0r Post #21



That really doesn't look good. You get the same effect from placing an ion cannon on desert tileset, which looks ugly.



None.

Jul 31 2008, 5:42 pm Polaris Post #22



Quote from The_z0r
That really doesn't look good.
NO U :P

Everything farty does looks good! We should have national farty day. He's even working on more terrain mixes too, which I was hoping he would post up, but didnt.



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 31 2008, 5:42 pm Jello-Jigglers Post #23



Ya idk about that farty... It probably looks as good as it can get, but the color schemes don't match so you get those weird neon blue pixels and what not...



None.

Aug 1 2008, 10:52 pm O)FaRTy1billion[MM] Post #24

👻 👾 👽 💪

It's because I didn't fix the palette.



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Aug 3 2008, 4:22 am Vi3t-X Post #25



Take Earth vs Mars, it has a well done Palette, this was just a quick demonstration. NEVER UNDERMINE FARTY - Ever.



None.

Aug 6 2008, 8:42 pm Dungeon-Master Post #26



So how did he mixed the tilesets(I personally would mix planetary one (badlands, desert, jungle...) with space or instalation...)?



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Aug 7 2008, 1:16 am Falkoner Post #27



He used HawtTiles, a program he made :P It's modding.



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Aug 8 2008, 8:04 pm Dungeon-Master Post #28



Modding, so basically, every player needs the mod or its like a map editing program?



None.

Aug 8 2008, 10:28 pm Falkoner Post #29



Yes, everyone would need the mod for people not to drop/crash.



None.

Aug 9 2008, 8:15 pm I)eathBringer Post #30



Where can we download HawtTiles?



None.

Aug 11 2008, 3:53 pm Polaris Post #31



Quote from I)eathBringer
Where can we download HawtTiles?
Its not released yet, but just ask farty for it, and I'm sure he'll give it to you.



If anything cool is ever going on Skype me up under the name "blarghle"

Aug 12 2008, 3:42 am The Great Yam Post #32



Quote from BaneOfRome
Is there a way to mix tilesets on one map, such as getting some snow tiles on a badlands tileset map? If there is a way to do this, it would be amazing, as I am currently representing snow with rocky ground :lol:
Here are some ways:




Naw, short of modding. Even if you could just place them in editor it'd be nigh-impossible to blend them, seeing as how the color palette for each tileset is different. Still, I have always wanted to have the structures of Badlands with the blending flexibility and temples of jungle.



None.

Aug 12 2008, 4:33 am O)FaRTy1billion[MM] Post #33

👻 👾 👽 💪

Jungle has two unused colors... it is possible.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 16 2008, 4:41 pm New-Guy Post #34



Quote from O)FaRTy1billion[MM]

Why not?

That's some uber photoshop Farty



None.

Aug 16 2008, 4:45 pm Falkoner Post #35



HawtTiles! It's not worth photoshopping it!



None.

Aug 17 2008, 4:26 am Vi3t-X Post #36



Who knoes, it could be both!



None.

Aug 18 2008, 6:31 pm O)FaRTy1billion[MM] Post #37

👻 👾 👽 💪

It is not photoshopped. If it was photoshopped, it wouldn't have the ugly edges.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 22 2008, 6:19 pm Satansick Post #38



O my fucking god :crazy:




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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