Staredit Network > Forums > Technology & Computers > Topic: Battle.Net Issues
Battle.Net Issues
Aug 8 2008, 6:05 am
By: DT_Battlekruser  

Aug 8 2008, 6:05 am DT_Battlekruser Post #1



My network is having major, major issues connecting to Battle.net. The very first time I connect, everything connects fine, but any subsequent connection is guaranteed to fail unless I reboot my router in between connections. Normally this would simply be annoying, but when I try to view the Terms of Use agreement on an account registration page, the connection hangs up and I then need to reboot my router to be able to connect to Battle.net again.

In general, it seems like the applications can't close the sockets they open on Battle.net, but I can't see why this is. I have the same problem with both Starcraft and Warcraft III.




None.

Aug 8 2008, 11:55 am Centreri Post #2

Relatively ancient and inactive

... Well, there's a rather small chance that you're IP banned - it can be pretty freaky. For me, about 10% of the time I was able to connect anyway. For you, it might be different. Sorry, that's all I can contribute.



None.

Aug 8 2008, 2:02 pm Excalibur Post #3

The sword and the faith

I had something similar. Spoof your router's MAC address and try again.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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