Staredit Network > Forums > Modding Assistance > Topic: Battle Reactions
Battle Reactions
Jul 20 2008, 6:06 pm
By: Symmetry  

Jul 20 2008, 6:06 pm Symmetry Post #1

Dungeon Master

This is a bit of a weird one: I want a unit to not run away when attacked by a unit it cannot fight back against, but still attack enemies it CAN hit while being attacked by that unit.

Solution? :(



:voy: :jaff: :voy: :jaff:

Jul 20 2008, 6:12 pm BiOAtK Post #2



Is it able to move normally?



None.

Jul 20 2008, 6:38 pm Symmetry Post #3

Dungeon Master

Yes. For all intents and purposes, consider the unit a zergling. When an air unit attacks it, it runs. I don't want it to run.



:voy: :jaff: :voy: :jaff:

Jul 20 2008, 6:48 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

hero units would work if the attackers are ground units only (like traps).
but heroes try to escape from air units which they cannot attack, or?




Jul 20 2008, 6:56 pm Fisty Post #5



The only thing I can think of is flagging the weapon you use for ground attacks to attack air while leaving out an air attack in iscript. This would make it stare retardedly at the air unit.



None.

Jul 20 2008, 8:08 pm Symmetry Post #6

Dungeon Master

Quote from name:Deathman101
The only thing I can think of is flagging the weapon you use for ground attacks to attack air while leaving out an air attack in iscript. This would make it stare retardedly at the air unit.

A good solution, but it doesn't quite cover the scope of what I'm trying to do. Try assuming now that the air unit is invincible :P



:voy: :jaff: :voy: :jaff:

Jul 20 2008, 8:09 pm Corbo Post #7

ALL PRAISE YOUR SUPREME LORD CORBO

No, because then it will attempt to attack with a non-existing iscript header and it will most likely crash.
You can still do wait 125 and then send them to repeat air attack that does nothing but just wait but the problem is that it will still probably attempt to attack the air unit and won't attack grounds.

Did you try playing with the Infested terran actions? If I recall correctly they go suicide on stuff even when they're being attacked. Maybe when they get attacked by air they run and then come back if attacked by ground?



fuck you all

Jul 20 2008, 8:10 pm Symmetry Post #8

Dungeon Master

Quote from Corbo
No, because then it will attempt to attack with a non-existing iscript header and it will most likely crash.
You can still do wait 125 and then send them to repeat air attack that does nothing but just wait but the problem is that it will still probably attempt to attack the air unit and won't attack grounds.

Refer to the previous post; it was made while you were posting.



:voy: :jaff: :voy: :jaff:

Jul 20 2008, 8:20 pm Fisty Post #9



Quote from Corbo
No, because then it will attempt to attack with a non-existing iscript header and it will most likely crash.
You can still do wait 125 and then send them to repeat air attack that does nothing but just wait but the problem is that it will still probably attempt to attack the air unit and won't attack grounds.
Take it from the forgetful noob, they just stare it like a retard.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[08:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
Please log in to shout.


Members Online: Oh_Man