Staredit Network > Forums > Modding Assistance > Topic: Epic desync problem
Epic desync problem
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Jul 14 2008, 9:42 pm
By: Polaris  

Jul 14 2008, 9:42 pm Polaris Post #1



Ok, Orid Ibanna's fate rests in your hands now. If I can't fix this, OI is canceled.

Anyway...

Any Multiplayer game in OI desyncs in the first 5 minutes. So, that narrows it down to about 10 different units. I have never experienced desyncs before, so I have no idea how to fix them. So, I ask you: What sorta things desync games?



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 14 2008, 10:12 pm Fyrinite Post #2



Desyncs are mainly caused by you trying to do something random that both computers don't execute at the same time.

For example, you can't have random waits for buildings. Stuff like that. Look over what you've done and see if anything pops out at you.



None.

Jul 14 2008, 10:19 pm Polaris Post #3



Quote from name:DiscipleOfAdun
Desyncs are mainly caused by you trying to do something random that both computers don't execute at the same time.

For example, you can't have random waits for buildings. Stuff like that. Look over what you've done and see if anything pops out at you.
That could make sense, considering all buildings have random waits. I'll try it out, thanks!



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 14 2008, 10:27 pm poiuy_qwert Post #4

PyMS and ProTRG developer

Yeah I remember AA had the random wait desync problem at the beginning, thats definitely the problem or at least one of them.




Jul 14 2008, 11:22 pm Fyrinite Post #5



Yep, that's the first thing you'll have to get rid of. I still haven't figured out exactly what the cause of it is, but my original guess is how buildings are displayed through the fog of war.



None.

Jul 14 2008, 11:52 pm Doodle77 Post #6



Quote from poiuy_qwert
Yeah I remember AA had the random wait desync problem at the beginning, thats definitely the problem or at least one of them.
It was PM that had that problem i think.



None.

Jul 15 2008, 8:28 pm Polaris Post #7



It worked DOA, Orid Ibanna is now back in full swing production!



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 15 2008, 8:48 pm Excalibur Post #8

The sword and the faith

Polaris now has also learned the value of a few good heavy ships. :lol:




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Jul 15 2008, 9:14 pm Polaris Post #9



Quote from Excalibur
Polaris now has also learned the value of a few good heavy ships. :lol:
Yes, I have, which are getting nerfed, as well as a unit to counter them. :P



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 15 2008, 10:34 pm Symmetry Post #10

Dungeon Master

Solved? K.

>>Lock'd



:voy: :jaff: :voy: :jaff:

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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