Staredit Network > Forums > SC1 Terrain > Topic: Snow Outpost // Ice Blending
Snow Outpost // Ice Blending
Jul 12 2008, 2:23 am
By: KrayZee  

Jul 12 2008, 2:23 am KrayZee Post #1



July 11th, 2008 Blends:



August 10th, 2009 Blends:
Dirt to Ice Cliff


Walkable Dirt to Ice (I think I need to fix this a bit more)


Ice Blend combination


Post has been edited 1 time(s), last time on Aug 10 2009, 9:05 pm by KrayZee.



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Jul 12 2008, 2:34 am KrayZee Post #2



July 11th, 2008


Post has been edited 2 time(s), last time on Aug 10 2009, 9:06 pm by KrayZee.



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Jul 12 2008, 3:59 pm Brontobyte Post #3



Its creative but it looks as if the top of the point is higher then the two sides are.



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Jul 12 2008, 4:40 pm JaBoK Post #4



Reminds me of Dali, but good job.



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Jul 12 2008, 5:30 pm Symmetry Post #5

Dungeon Master

Oh god the trippy diamond is back! I remember something like this being done in another tileset (the same effect, that is).



:voy: :jaff: :voy: :jaff:

Jul 12 2008, 6:49 pm Falkoner Post #6



Holy crud, nice blending dude, I can see this same type of blend used to make smexy ice buildings..



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Jul 12 2008, 7:40 pm payne Post #7

:payne:

I Luv the 3rd one!! Very well done ^^



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Jul 12 2008, 7:43 pm KrayZee Post #8



Another!





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Jul 12 2008, 8:12 pm Falkoner Post #9



That little change in the snow color is a bit funky, but it's still a good blend.



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Jul 12 2008, 9:05 pm stickynote Post #10



Well, you could pretend there is a cloud above with a perfectly strait edge, and it kind of does look like there is a cloud above. I saw something similar to this on a different site.

EDIT: I found it:




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Jul 12 2008, 9:19 pm KrayZee Post #11



Snow to Outpost Isometric!





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Jul 12 2008, 9:20 pm KrayZee Post #12



Quote from stickynote
Well, you could pretend there is a cloud above with a perfectly strait edge, and it kind of does look like there is a cloud above. I saw something similar to this on a different site.

EDIT: I found it:
I was actually doing the same thing but with a different ramp. :omfg:



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Aug 10 2009, 9:07 pm KrayZee Post #13



Well certainly I shouldn't be triple posting or reviving this topic, but I'm only reviving this topic just so I don't have to create another ice blending topic for my new ice blends. Speaking of which, there are new ice blending!



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Aug 12 2009, 5:50 am Norm Post #14



Quote from KrayZee
Quote from stickynote
Well, you could pretend there is a cloud above with a perfectly strait edge, and it kind of does look like there is a cloud above. I saw something similar to this on a different site.

EDIT: I found it:
I was actually doing the same thing but with a different ramp. :omfg:

That terrain is sex.



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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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