Staredit Network > Forums > Null > Topic: Gamer shirts!
Gamer shirts!
Jul 1 2008, 11:10 pm
By: Hug A Zergling  

Jul 1 2008, 11:10 pm Hug A Zergling Post #1



I clicked the banner ad to the J!nx website in SC recently, and have been looking for clever "gamer-shirts" ever since. Anyone have any good ones, and know where they got them, or any good websites for them? I want to know some good ones ^^ so far the best ones IMO are:

and my favorite


(Not jerk shirts mind you. I wanna say "AYBABTU" not something dumb about your mother)



None.

Jul 1 2008, 11:21 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

The only way a shirt could be clever or creative is if you made it yourself. I see people all the time wearing shirts they got from WalMart, and they seem to think they are unique or witty because they wear the same shirt like a million other people already wear. >.>



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Jul 1 2008, 11:41 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

I'd say WTFWJD.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 1 2008, 11:46 pm Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from O)FaRTy1billion[MM]
The only way a shirt could be clever or creative is if you made it yourself. I see people all the time wearing shirts they got from WalMart, and they seem to think they are unique or witty because they wear the same shirt like a million other people already wear. >.>

I made my own shirt, remember?

I wonder if JaFF saved that picture....



fuck you all

Jul 1 2008, 11:53 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Oooh. I want one that says "omnia tua castra nobis propria habentur sunt"! (Thanks to Lord Agamemnon for that. :P)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 2 2008, 12:36 am Hug A Zergling Post #6



I wanna be able to make my own shirts, but supposeabably if ur not good at it, it turns out crappy



None.

Jul 2 2008, 12:49 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

I made a shirt with an xkcd comic on it. It isn't that hard...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 2 2008, 12:53 am Hug A Zergling Post #8



but does it start falling apart like after a few washes?



None.

Jul 2 2008, 1:00 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

No. I've washed it several times.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 2 2008, 1:05 am Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

Well, it really depends on the type of paint you use, the after dry threatment and uh.. certain more variables.
For example if you use oil you'll need for it to deeply dry after 6 months, like on a real canvas :P
But there's special mix specially made for T-Shirt making.



fuck you all

Jul 2 2008, 1:45 am Hug A Zergling Post #11



I thought it got all cracked :( Ive been craving a DOOM and FATALATY t-shirt :P



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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